Saok,
I've started playing again after a rest from the game. Of course the first mission I fire up is one of yours and I'm thoroughly enjoying it. Zub is a great mission. Glad to see you are still at it. Thanks for all your time.
Saok,
I've started playing again after a rest from the game. Of course the first mission I fire up is one of yours and I'm thoroughly enjoying it. Zub is a great mission. Glad to see you are still at it. Thanks for all your time.
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(God damn bananas..... again)
Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.
Mike Tyson's ode to Manzilla's SP playing style:My style is impetuous. My defense is impregnable and I'm just ferocious.... I want your heart, I want to eat his children! Praise be to Allah!
Thank you,I have made slow but some progress for the next version. Currently trying to create new outro that is always the slowest part to do. Quite hair dropping, but piece by piece its coming.
New SP version 2.3 is released! See first post for download links. Included ACR content with some new tasks, also supports "Armed Forces of the Russian Federation by Red hammer Studios"-addon which is less seen if played in peacefull way. I will soon attach this mission also to the CGR campaign. Mission requires now also the ACR DLC or Lite version of it.
Change Log:
2.3:
-Added the latest version of TPWCAS and new TPWLOS
-Both chooseable now in start dialog (dont enable if you have addon version)
-Added ACR content with new tasks
-Some dialog corrections by SavedByGrace
-New Outro Cinema (thx KBourne for animationLoop.sqf and animations list)
-Additional vehicles used if addon "Armed Forces of the Russian Federation by Red hammer Studios" is detected
-Animals now travel together sometimes to new places
-Civilian are staying more near of houses
-Many other tweaks/fixes/additions (Thanks for feedback)
Hi SaOK. Good to see you're still updating this mission, but.....NOW I HAVE TO START ALL OVER AGAIN!!
Hey man, was wondering about two things, one I asked you before:
1.) If I clear a town or village of the bad guys, later, either the bad guys or good guys will come back to occupy the town/village? Not only bad guys, but a possibility of good guys?
2.) Seems I have to keep moving, so If I get into a firefight, I have to kill, move, kill, move.
Do the enemy keep coming to my location and chase me down forever? Is there a time when it slows down or do the enemy become less and less?
I want to have a moment of safe/peace time do the missions/quests. Move on, without the enemy from the whole map chasing me everywhere I go.
Thanks!
The villages are randomly captured or guarded by friendlies. You can capture them for some time, but when you move far and come back, its random again what you can find in the same village.
If enemy havent spotted you, they dont track your position. It easy to loose them when moving to forest or other cover. After some timeout they return to patrol state. Even while they are after you, your unaccurate (depending on distance to enemy that sees you) position is rechecked only 3 times per minute and they dont get updated position if you stay unseen, any of your team-mates dosent get damage or some other conditions dosent occur. Its possible to find peace time in forests, buildings, friendly camps unless enemy happens to face you on their patrol route.
Sorry, I noticed that I have some dialog with sharing code which makes wrong text appear for 5 civilian conversation lines. I will post fixed file in few minutes.
I'm having some trouble running some mods alongside this mission. When I load from a save point for some reason STHud no longer works. ASR_AI also gives me errors whenever the ai seems to be engaged. Running 2.0 right now. It's odd though because from a fresh start there is no problem but if I make any progress then save I get problems with mods not working correctly. I'm launching from Sixupdater if that helps. Any way I can overcome this problem?
Fixed file is available now for new version 2.3. The previous file also works, but civilian conversation system display wrong dialog.
I am playing ASR_AI without problems (should be quite new if not the newest version). It gives some error at mission start, but havent gave me another during almost 1 hour.
I am afraid, I cant help much with possible addon conflicts unless its fixed by disabling TPWCAS and TPWLOS in mission start up options. I play myself with ACE, Blastcore, ASR_AI, JSRS, dapman.pbo (I dont remember the addon name) and with the optional addons. With those I have no problems.
Hard to guess which could be wrong with STHud, I dont have any custom hud code in my mission after the startup dialog.
Edit: If someone is playing that first 2.3 version I sent. You should be able to continue with this fixed version without restarting. At least working for me.
Last edited by SaOk; Aug 21 2012 at 19:45.
Sa0k, does the mission use TPWCAS as a script? Or should I run it as an addon if I want it enabled?
Thanks for this awesome work... This mission is so immersive.
I've downloaded "SPZub2_3Fixed.7z" version from armaholic. It requires also "jsrs_distance" addon to play. I assume it's just oversight, because it's not mentioned. I'm not using those sounds, so I've unpacked mission and changed mission.sqm and starting mission right now.
Also I've played previous version of Zub and also some other missions from you. I must say inspiring work, thanks! I really enjoyed them.
Member of Czech ArmA 2 Clan "102.pzpr".