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Thread: [SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!

  1. #71
    @eatmagnetic/GiorgyGR : i just tested the download and i got the CRC error as well. I will try to upload a new one shortly... I'm at work, so i dont check the board too often. sorry.

    @SgtPeppa : yes i got the same error you did with the "include" file error. I put up a new version 4.86 that did fix it, but the only problem is the RAR file is getting a CRC error. again, apologize for the delays..

    @heklos : yeah not much can be done with Fallujah since it has a ton of objects. But it can still be played with small numbers of troops.

    will put up a new one in a minute or two. Hopefully it will work.

    Also, I will be releasing, probably tomorrow, a Isla Duala version using native troops, and one using ARMA 2 units in the Celle 2 map.

    I looked at doing a convert for the Panthera island, but the island has no FlatArea locations in the config so the mission wouldnt run well.

    ---------- Post added at 19:37 ---------- Previous post was at 19:30 ----------

    re-uploaded to OFPEC. Link in first post. Let me know if this works.

    Looks like the Zargabad pbo is getting corrupted when i upload it to OFPEC. Looking into it. The rest of the PBOs are fine.

    ---------- Post added at 21:34 ---------- Previous post was at 19:37 ----------

    Ok, not sure what was happening, but had to upload as a ZIP. Should be working fine now, all missions.
    Last edited by markb50k; Apr 16 2012 at 19:44.

  2. #72
    Hey just tried the radio menu 0-8-7 Near Friendlies -> Recruit I got the error message in the tan box, not the black with white lettering that the recruit.sqs was not found. This is on zargabad newest version.

    Also I have a suggestion. What do you think about making the weapons more random with the enemy army?. I would think that many NATO weapons would have been captured in the times prior to the start of the storyline.
    Last edited by heklos; Apr 17 2012 at 16:04.
    You can have peace. Or you can have freedom. Don't ever count on having both at once.
    -Robert A. Heinlein

  3. #73
    thanks, will check out the recruit error, probably looking for the old file name, not the new one in the Addon..

    as for weapons loadout, thats a good idea, ill see how easy it is to put it in..

    EDIT: yeah found the error, small fix.. will put out with the new version probably later today with the two new islands..

  4. #74
    Adding to that.. captured NATO gear could extend to vehicles

  5. #75
    now THAT's alot easier to implement than the weapons on individual soldiers...

  6. #76
    The last version of Flashpoint by thobson had a way of mixing up the weapons between all the enemy/PMC troops. Not sure if you would want to see how he did it. I've been playing with ACE2 a bunch and it would be nice to see a group of baddies have more than just the usual assortment of AK's and FN-FAL's even just from the vanilla weapons selection.

  7. #77
    Quote Originally Posted by heklos View Post
    Also I have a suggestion. What do you think about making the weapons more random with the enemy army?.
    BTW after a firefight with a RU Special forces team i found an AK-105 in one of them.
    That's surely ACE wep.

  8. #78
    Quote Originally Posted by GiorgyGR View Post
    BTW after a firefight with a RU Special forces team i found an AK-105 in one of them.
    That's surely ACE wep.
    Yup, I dont run ACE and I've never seen an AK105, so you are probably right.

  9. #79
    I find rangefinder batteries on friendlies running ace. I didnt playing vanilla. Are there medpacks? I havent found any. Also it may be what you intended but i can never find vehicles without a flat tire except at bases.

  10. #80
    Quote Originally Posted by DogonCrook View Post
    I find rangefinder batteries on friendlies running ace. I didnt playing vanilla. Are there medpacks? I havent found any. Also it may be what you intended but i can never find vehicles without a flat tire except at bases.
    - there are no medpacks to be found, just ambulances, medics, and mash tents
    - vehicles are randomly damaged, so its just bad luck if you cant find any that arent immobile. But you are correct, the ones at camps arent randomly damaged, its assumed they are maintained a tiny bit better than the ones strewn about the landscape. Definitely important to find an engineer. Also there is at least one repair vehicle randomly around the map, and their are usually randomly generated vehicle service points as well.

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