Apologies for semi-resurrecting this, but I'm trying to wrap my head around your init_weapons // init_factions scripts. Searched multiple permutations however didn't find anything remotely close to what I'm requesting. Are the numbers posted before the classnames in the weapon init script percentages or absolute numbers to spawn? Just working on a few personal edits to add more flavor (via ACE classes). Same deal with the faction init and duplicated unit classes. I can only assume that adds more "weight" per se for each particular unit. Am I close on that?
At any rate, I am immensely enjoying this mission type so far. I've been having an absolute blast with it. Thank you for producing this fine work and sharing it with us.
On an odder note. I've been running this on Tigeria (as well as a quick Chernarus test) quite a bit (love that island) and I've noticed every single air patrol with USMC or mixed USMC / BAF units as friendly w/ Insurgents or Russians as the east faction are either Apache AH1 (BAF version) or the AH-64D. I was expecting Hinds; not friendly 30 mike-mike blowing my ass to pieces.
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