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Thread: [SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!

  1. #21
    I have another suggestion for this mission. Currently using helicopters in this mission is kind of difficult so could you add the use of AI heli control mod? or something similar

    EDIT

    nevermind turns out i was just being a moron ai heli control works for all missions. but maybe you could
    have it packaged with the mission. it really does add a lot of good features
    Last edited by yodaman888; Mar 31 2012 at 01:17.

  2. #22
    Quote Originally Posted by yodaman888 View Post
    I have another suggestion for this mission. Currently using helicopters in this mission is kind of difficult so could you add the use of AI heli control mod? or something similar

    EDIT

    nevermind turns out i was just being a moron ai heli control works for all missions. but maybe you could
    have it packaged with the mission. it really does add a lot of good features
    Hmm I don't know too much about that mod. Is it something I have to put into my code or can someone just run the addon and it's available?

  3. #23
    The addon can be installed and it will work, however it can also be packaged into the .pbo

  4. #24
    Got no more lags while moving around since V 4.4. Now i can enjoy the Mission too. Thanks for sharing.


  5. #25
    Version 4.6:
    - several small bug fixes
    - added Vehicle Service Points and field hospitals, will add these in if you are already in-mission.
    - DOES NOT REQUIRE A RESTART if you are running 4.4+ currently. It will automatically update.

  6. #26
    Sorry for the quick update...

    Version 4.7:
    - does NOT require a restart IF you are currently running 4.4+. If you are running an earlier version, it does.
    - bug fix: error when finding friendlies during house search.
    - adjusted up the probability of finding loot when searching houses
    - adjusted range of probability of enemy partisans when searching houses
    - added ability to ROTATE and DRAG static weapons in defense construction
    Last edited by markb50k; Apr 3 2012 at 15:05.

  7. #27
    Master Gunnery Sergeant Meatball0311's Avatar
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    Quote Originally Posted by markb50k View Post
    Sorry for the quick update...

    Version 4.7:
    - does NOT require a restart IF you are currently running 4.4+. If you are running an earlier version, it does.
    - bug fix: error when finding friendlies during house search.
    - adjusted up the probability of finding loot when searching houses
    - adjusted range of probability of enemy partisans when searching houses
    - added ability to ROTATE and DRAG static weapons in defense construction
    Sweet!
    * Cranky Old Vet

    if (join date == 2013) then {you are a FNG!};

    ARMA 2 LATEST VERSION
    mar_MARSOC_V2.1


    Spoiler:

  8. #28
    Master Gunnery Sergeant dale0404's Avatar
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    Gonna have to download this again!

  9. #29
    Excellent mission. Best sp mission ive played! I have two issues though. No matter how many forces i add at the begining i get good fps but a stutter every 30sec to a min. Sometimes it freezes and i have to reboot. Seems to coincide with the victory progress indicator, but not always. Its a minor issue though its still very playable. I run it with ace&mcc which could be the problem. After i load a save, but not on a new game i get an ace ruck error. Im not using rucks but i would like to. I also cant find the ruckSack ammo crate in mcc. Maybe i just cant find it, but did you by any chance disable rucks? I dunno if thats even possible maybe they are conflicting with something and dont show up? This would be an awsome mission in takistan as well, i've always wanted a cia embed helping locals overthrow the gov. or expelling russia type mission. This would give a similar feel on the tak map. Just a thought, great mission.

  10. #30
    Quote Originally Posted by DogonCrook View Post
    Excellent mission. Best sp mission ive played! I have two issues though. No matter how many forces i add at the begining i get good fps but a stutter every 30sec to a min. Sometimes it freezes and i have to reboot. Seems to coincide with the victory progress indicator, but not always. Its a minor issue though its still very playable. I run it with ace&mcc which could be the problem. After i load a save, but not on a new game i get an ace ruck error. Im not using rucks but i would like to. I also cant find the ruckSack ammo crate in mcc. Maybe i just cant find it, but did you by any chance disable rucks? I dunno if thats even possible maybe they are conflicting with something and dont show up? This would be an awsome mission in takistan as well, i've always wanted a cia embed helping locals overthrow the gov. or expelling russia type mission. This would give a similar feel on the tak map. Just a thought, great mission.
    Funny you say that since I am probably a day or two away from releasing a takistan version of this. The code is so dynamic that it is really quite simple to put it on any map. So stay tuned. Also I'll probably add BAF troops if you have them.

    I really appreciate your kind words and am glad you are enjoying the mission

    As for your issues I don't know what the problem is. Obviously some part of the background script is chugging which is unfortunate. I have made them about as efficient as possible and I suspect it may have to do with your mods. Not sure what mcc is. If you want maybe you can run the mission without those mods and see if you still get the stutter. Im not doing anything specifically to mess with rucks either. Well have to see what happens in the takistan version with all the ruck capable troops.

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