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Thread: [SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!

  1. #111
    Yeah i notice that too, not sure what that is, but yeah its always on a Resume.

    My only idea is that since those scripts are in the Addon, on a resume, the game engine has to load the addon again the first time you try to access a script in the addon. If anyone has an idea on how to prevent that, i'm all ears.

    and an update on what's going on..
    in progress:
    - PCDF compatability
    - new islands: nicosia, tasmania, tigeria, tropica, qom province
    - general fixes/enhancements

    will try to have an update out in the next day or so.

  2. #112
    Quote Originally Posted by markb50k View Post
    Yeah i notice that too, not sure what that is, but yeah its always on a Resume.

    My only idea is that since those scripts are in the Addon, on a resume, the game engine has to load the addon again the first time you try to access a script in the addon. If anyone has an idea on how to prevent that, i'm all ears.

    and an update on what's going on..
    in progress:
    - PCDF compatability
    - new islands: nicosia, tasmania, tigeria, tropica, qom province
    - general fixes/enhancements

    will try to have an update out in the next day or so.
    Yeah I wouldn't worry, it's not your addon. I also get that problem during other user created missions with custom interfaces that use no addons. Just wish I knew what the Hell exactly is causing that problem so I could eliminate it once and for all.
    - Delta 5-1

  3. #113
    Master Gunnery Sergeant Kommiekat's Avatar
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    I've noticed that if I have team members around me while I "search" a house, it takes longer to initialize, so I don't allow them near me while doing it. Seems to work better that way.

    I don't know why.

    By the way, is it a major objective to search every house in every town and village?

  4. #114
    well, my guess is that scripts like Actions and ones from the Comms menu are of a lower priority to the game engine, and as such, the more going on, the less important that script is, and you see the delay. With troops nearby, the engine is busy with figuring out certain actions that i enable on all troops, and that is probably what is happening. Sorry if its annoying, but I think that may have something to do with it.

    As for your question, no, there isnt a major objective to search every house, if you dont search them, then you cant get anything from the searches, so its pretty much up to you what you deem important.

    If you can think of any extra incentive I can put in to award persistence and searching every house on the map, I'd consider adding it in. Also, if you can think of any other "achievements" let me know. I think it would be neat.

  5. #115
    Master Gunnery Sergeant Kommiekat's Avatar
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    Hong Kong
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    My question about "search" being primarily important to the mission was not a complaint. I was just wondering how important it was.
    As you know, there are some pretty big maps out there with lots of small towns which have lots of homes to search.

    Incentive wise, the mission is just fine as it is. If I have any ideas, will be glad to share them.

  6. #116
    Quote Originally Posted by markb50k View Post
    well, my guess is that scripts like Actions and ones from the Comms menu are of a lower priority to the game engine, and as such, the more going on, the less important that script is, and you see the delay. With troops nearby, the engine is busy with figuring out certain actions that i enable on all troops, and that is probably what is happening. Sorry if its annoying, but I think that may have something to do with it.
    This is a good explanation, I wanted to just add a 'wrinkle' to the analysis. I'd hate to name other non-related user created missions in your thread but it also happens to me in "The Forgotten Few" with the menu commands after a resume to the mission/campaign, just wanted to add that I think it's more of an engine issue than your mission in my honest opinion. The orders/artillery/support menu (another custom action type menu) in that mission (TFF) starts to do the same lag in-game and it forces me to go to the map to make my chosen selection finally activate. I thought it could've been something as serious as a corrupt installation on my SSD. Wonder if that custom script priority could be tweaked by BIS? Maybe I should bring this up in Dev Heaven or the beta bug reporting thread. May just be an engine issue completely. Thanks again!
    Last edited by DeltaFiveOne; May 3 2012 at 07:05. Reason: Addendum

  7. #117
    I do not notice a slow down like that when resuming on my games is it hardware specific?

    I've been playing the missions with the newer SLX package.. Its brutal

    I have an additional thing. I've noticed on the islands like Duala and lingor that it never feels as fleshed out as much as the Chernarus/Utes/Zargabad/Takistan maps seem to be.. It feels really empty on duala and lingor.. Is that intentional? I mean it in a way that when I play on Zargabad and Chernarus it feels like I am being hunted... the other maps it just feels like you run around and happen to bump into baddies..
    Last edited by heklos; May 6 2012 at 17:38.
    You can have peace. Or you can have freedom. Don't ever count on having both at once.
    -Robert A. Heinlein

  8. #118
    BIG UPDATE: New configuration screen that lets you choose the factions used in the mission. Plus some new island and supported mods!!!

    Version 4.92
    In a word - FREEDOM!
    - Now any Lost-supported faction in your loaded mods can be added to the mission on ANY ISLAND. Its your choice. Want to fight Cold War Rearmed Soviets vs Operation Frenchpoint? How about Takistan and Molatia vs Afrene and BAF? Its up to you.
    - ALL islands support ALL factions.
    - island : Jade Groove
    - island : Isola Di Capraia
    - island : Nicosia
    - island : Tasmania 2010
    - island : Tigeria
    - island : Tropica
    - island : Qom Province
    - faction : OFrP (French Army, desert, woodland, and UN factions)
    - faction : Project CDF (both CDF and Peoples Republic of South Zagoria (PRSZ))

  9. #119
    Quote Originally Posted by markb50k View Post
    BIG UPDATE: New configuration screen that lets you choose the factions used in the mission. Plus some new island and supported mods!!!

    Version 4.92
    In a word - FREEDOM!
    - Now any Lost-supported faction in your loaded mods can be added to the mission on ANY ISLAND. Its your choice. Want to fight Cold War Rearmed Soviets vs Operation Frenchpoint? How about Takistan and Molatia vs Afrene and BAF? Its up to you.
    - ALL islands support ALL factions.
    - island : Jade Groove
    - island : Isola Di Capraia
    - island : Nicosia
    - island : Tasmania 2010
    - island : Tigeria
    - island : Tropica
    - island : Qom Province
    - faction : OFrP (French Army, desert, woodland, and UN factions)
    - faction : Project CDF (both CDF and Peoples Republic of South Zagoria (PRSZ))
    Beautiful, one of my favorite missions of ALL-TIME!

  10. #120
    quick fix: misspelling of one of the PRSZ soldiers
    removed bad HK_416 version from weapons list

    if you DL'd 4.92 please get 4.93 thanks.

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