Title: Lost
Type: SP Mission
Side / Role: West / Various
Version: 5.7
Arma2 Version: CO 1.60
Date: 2012-07-09
Addons: (included in ZIP)
Author: markb50k
Features:
LOST now merged into the APOCALYPSE mission as a selectable MODE. Please go here to get LOST.
APOCALYPSE Thread
Previous versions:
Spoiler:
Version 5.7
- new addon : BWCompilation Mod (Bundeswehr), ATM Mod (Bundeswehr)
Version 5.6
- fix : Sometimes when skipping through # groups dialog, helicopter groups not formed.
Version 5.5
- new : ability to disable color effect shader from weather module. new Weather menu in COMMS-> General menu (0-8-6). This should help with those few where its pitch black all the time.
Version 5.3
- tweak : "Search House" action should be available when teamswitched to another unit
Version 5.2
- bug fix : error when trying to load Iran vehicles as OPFOR
Version 5.1
- bug fix : weather module color filter was losing reference to handle
- bug fix : script error when transferring gear automatically from corpses
- tweak : performance tweak for transfer gear script
Version 5.0
- faction : CSLA mod's AFMC (ally)
- faction : CSLA mod's FIA (ally)
- faction : CSLA Czech army (enemy)
- new : implements RUBE's dynamic weather engine
- new : current weather conditions and weather forecast available in COMMS-> General menu (0- 8 - 6)
- new : Skip 1 hour function adjusts weather as well
Version 4.98
- fix : mission hangs on restart after faction selection
Version 4.97
- island : Emita
- faction : Lingor Gov't, Lingor Police, Lingor Mercs (ally)
- faction : ARL Rebels, Drug Gangs (enemy)
- tweak : new system for being sighted in towns. Removed the 'reveal' command and now the location is just added to a rolling list of locations that nearby enemy groups investigate. Gives the same repurcussions for hanging around in unfriendly villages but not a god-like penalty.
- tweak : generally lowers AI skill levels to show greater variance between Privates and Colonels. This will only affect newly spawned soldiers. Any soldiers currently alive in your scenario will be running under their current skill level.
Version 4.96
- island : CLAfghan
- new addon : MARKB50K_Config_Chechen (gives you option to have Chechen's as OPFOR)
- faction : Iran Forces Mod (Iran is INDEPENDENT so they are treated as ally in game, BUT read on....)
- faction : National Liberation Army from Iran Forces Mod (NLA is OPFOR, BUT read on...)
- new addon : MARKB50K_Config_Iran (gives you option to have Iran as OPFOR and NLA as ally. If you run this addon you can technically have these faction on both sides of the battle)
- faction : Icewindo's Post Apocalypse factions (Resistance and Scavengers)
- new : on Faction Selection screen, you can see the included Vehicle names as well, for Friendly, Enemy, and Civilian factions
Version 4.95
- faction : Stagler's GRU
- faction : Stagler's FSB
- faction : Stagler's Modern Naval Infantry
- faction : cmp's Modern Russian Mechanized Infantry
Version 4.94
- ALL islands support ALL factions.
- island : Tora Bora
- faction : OFrP (added FELIN, G3, ISAF factions)
- faction : Project CDF (updated to newest version)
- faction : Project RACS
- faction : Chechen Rebels
- faction : Australians at War
- faction : Bundeswehr Mod (German Army)
- fix : High Command wasnt working (if you started a game using the last version 4.92/4.93 where the bug was produced, you'll need a restart to get this fix)
Version 4.92
In a word - FREEDOM!
- Now any Lost-supported faction in your loaded mods can be added to the mission on ANY ISLAND. Its your choice. Want to fight Cold War Rearmed Soviets vs Operation Frenchpoint? How about Takistan and Molatia vs Afrene and BAF? Its up to you.
- ALL islands support ALL factions.
- island : Jade Groove
- island : Isola Di Capraia
- island : Nicosia
- island : Tasmania 2010
- island : Tigeria
- island : Tropica
- island : Qom Province
- faction : OFrP (French Army, desert, woodland, and UN factions)
- faction : Project CDF (both CDF and Peoples Republic of South Zagoria (PRSZ))
- new : You can now choose your starting character class from the lists of the detected friendly factions as well. you are now not limited to the Force Recon Team Leader as before.
Version 4.91:
- NEW : Finnish Defense Forces now automatically included on all non-desert islands if mod loaded
- NEW : PMC now automatically included in all desert/third world islands
Version 4.9:
- new islands : FDF's Podagorsk and Icebreakr's Panthera
Version 4.89:
- new islands : CWR2 Malden, Everon, Kolgujev, Nogova - Each will use CWR2 units (or ARMA2 if you are running just the standalone islands)
- fix : corpses and ammoboxes could load to a destroyed vehicle
- fix : Celle 2 shows unique loading screen
- new : Celle 2 will use CWR2 units if running CWR2
Version 4.87:
- new island : Isla Duala (NATO/AFR vs RU/MOL)
- new island : Celle 2 (USMC/CDF vs RU/CHKDZ)
- fix : menu option to Recruit going to wrong file
- tweak : performance tuning to interactions with searchable doors
Version 4.86:
- fix : include file error
Version 4.85:
- NEW : Add civilian car at nearest "House" to assist you in mobility
- NEW : Added missions for Lingor (woodland config, will try to use Lingor units once new version is out) and Fallujah (desert config)
- fix : Assigning of one task was generating scripterrors
- tweak : All code moved to MARKB50K_LOSTADDONS pbo. You must replace your old version with this one. From this point on, most new updates will just be an update to the Addon, not the missions.
Version 4.83:
- DOES NOT require a restart unless the feature you want is specified below as needing it.
- NEW : tweaked calculation on how much cargo a vehicle could have. decreased by a little bit to be more realistic.
- fix : Also removed Tanks from cargo capable vehicles.
- NEW : Added sandbag fortifications as objects you can load/drag/rotate (must RESTART to get this ability)
- update : Now houses that you search will NO LONGER provide intel to the enemy. It is assumed you either 'convince' them not to report you or you confiscate their communications equipment
- update : Added more realistic behavior to civilians. Now they will periodically return to their house and stay inside for a short while. Also, each civilian will have a betime and wakeuptime where during those times they will stay in their houses overnight.
Version 4.82:
- DOES NOT require a restart unless the feature you want is specified below as needing it.
- NEW : cargo load system where you can load multiple objects on vehicles (currently only one object can be loaded onto each vehicle). It uses the bounding box of objects to estimate how much cargo room the vehicle can hold.
- NEW : menu option to advance time 1 hr
- NEW : backpack compatible troops are given backpacks at spawn
- NEW : 'Scavenge' function of ammo cache now pulls from corpses backpacks as well
- fix : spawn actors from house using a more safe position calculation to prevent spawn deaths
- fix : merged one background script into another, reducing processing
Version 4.8:
- MARKB50K_LostAddon updated! you must replace your old version in your /Addons dir.
- Version DOES NOT require a restart unless the feature you want is specified below as needing it.
- bug fix: friendlies misplaced in house search
- house fix: adds in houses with interactive doors as 'searchable' (requires restart to add these in)
- Chernarus : incorporates BAF woodland camo equipment if you have BAF (requires restart to add these in)
- NEW VERSIONS for Utes (Woodland), Takistan, and Zargabad (Desert conversion using all new equipment)
- Takistan/Zargabad : incorporates UN, ACR, GER, BAF, and PMC troops if you have them.
Version 4.7:
- does NOT require a restart IF you are currently running 4.4+. If you are running an earlier version, it does.
- bug fix: error when finding friendlies during house search.
- adjusted up the probability of finding loot when searching houses
- adjusted range of probability of enemy partisans when searching houses
- added ability to ROTATE and DRAG static weapons in defense construction
Version 4.6:
- several small bug fixes
- added Vehicle Service Points and field hospitals, will add these in if you are already in-mission.
- DOES NOT REQUIRE A RESTART if you are running 4.4+ currently. It will automatically update.
Version 4.5:
- Added large enemy base, with a commanding general. Kill him and receive a big boost to popular support.
- DOES NOT REQUIRE A RESTART if you are running 4.4 currently. It will automatically updated and add the enemy base
Verson 4.4:
- Many many performance enhancements. Increase in FPS by about 100%.
- Removed ALICE module completely and implemented a trimmed down version. I wanted to keep just the essential things I liked out of ALICE. (chimneys, houselights), civilians reacting to combat and screams. Since the mission controls the civilians instead of ALICE, it gives me freedom to add in features directly to the civilians in updates if requested.
- From now on, any updates to the mission code should not cause a restart. I have implemented an update check in the mission that will update the mission to the latest version automatically in-game.
- Removed over 2000 'empty' doors that ALICE creates, which added in a great deal of lag. House search functionality is still present, just not using the hidden doors anymore. Big performance boost.
- Streamlined intelligence scripts and background scripts.
- Mission is now compatible with the latest version of Meatball's MARSOC marines. The addon is NOT required, but if you have it, the mission will automatically include them in the possible friendlies.
Added in 4.0
- Pretty much a rewrite of many of the major functionality pieces from v3.0
- Mission is never same mission twice. Fully randomized and dynamic troop positions create completely different experience each playthrough.
- Revamped the caching system and loading system to reduce system lag
- New Configuration Screen in the beginning of the mission which allows you to configure the number/types of enemy groups to spawn
- Added ability to 'search' civilian houses for weapons, friendly resistance fighters. Over 2500 searchable doors dynamically placed across the island, which also gives greater variety to events you may trigger by searching houses.
- Added new helicopter patrols that are active from the beginning and are quite a handful.
- New system of civilian support in each city, where friendly cities will give you realtime intelligence while unfriendly cities will provide intel on YOU to the enemy.
- Ability to siphon fuel from vehicles
- More 'tutorial' like approach to the beginning of the mission with tasks that give you an idea on how to proceed on this monster of a mission.
- Added 'hints' section to briefing for explaining the subtle nuances of the mission scripting
- Upgraded random starting point logic to prevent weird placement of initial position.
- Over 10 new side missions and bonus objectives. Everything from recruiting resistance fighters to your cause, to finding abandoned vehicles, rescuing POWs, and finding friendly wounded.
- Enemy AI will dynamically react to your progress in the war, sending out for reinforcements from other groups, retreating, reacting to civilian intel
- Moveable weapon cache that player can store all his army's weapons and gear salvaged from enemy. Cache can be moved in any Truck sized vehicle to allow for redeployment.
- Clayman's group manager that allows you to easily arm and fit out all your soldiers and manage your sub squads.
- Enemy group types: Tank/APC/Light Vehicle patrols, foot patrols, helicopter gunship patrols, paratrooper reaction forces.
- ALICE2 and randomly places civilian vehicles.
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