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Thread: [SP] Lost v 4.0 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!

  1. #1

    [SP] Lost v 4.3 - Like a mash-up of 'Dogs of War' and 'Manhattan' (without the bugs)!

    Title: Lost
    Type: SP Mission
    Side / Role: West / Various
    Version: 5.7
    Arma2 Version: CO 1.60
    Date: 2012-07-09
    Addons: (included in ZIP)
    Author: markb50k

    Features:
    LOST now merged into the APOCALYPSE mission as a selectable MODE. Please go here to get LOST.

    APOCALYPSE Thread

    Previous versions:
    Spoiler:
    Last edited by markb50k; Sep 20 2012 at 15:39. Reason: Merged with APOCALYPSE

  2. #2
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,007
    Just booted it up, I'm getting lots of errors showing.

    On selecting the mission, there's an error about the overview picture not being n^2 in size, should be easy to fix that one.

    Then once I'm in the actual mission, I'm spammed with errors:

    Error in expression <switch (_type) do
    {
    case 1:
    {
    _select = GlbEastPatrolTypesCar call BIS_fnc_selec>
    Error position: <GlbEastPatrolTypesCar call BIS_fnc_selec>
    Error Undefined variable in expression: glbeastpatroltypescar
    File missions\__cur_sp.chernarus\units\patrols.sqf, line 30
    Error in expression <ct 1;

    _i = 0;
    _units = [];
    while {_i < _count} do
    {
    _i = _i + 1;
    _unit = _array>
    Error position: <_count} do
    {
    _i = _i + 1;
    _unit = _array>
    Error Undefined variable in expression: _count
    File missions\__cur_sp.chernarus\units\createUnitTypeAr ray.sqf, line 6
    Error in expression <Pos;
    }
    Else
    {
    _pos = _cityPos;
    };

    _s = SkillArray call BIS_fnc_selectRandom;

    _>
    Error position: <SkillArray call BIS_fnc_selectRandom;

    _>
    Error Undefined variable in expression: skillarray
    File missions\__cur_sp.chernarus\units\patrols.sqf, line 18
    Error in expression <_sp.chernarus\units\camp_east.sqf"
    _s = SkillArray call BIS_fnc_selectRandom;

    _>
    Error position: <SkillArray call BIS_fnc_selectRandom;

    _>
    Error Undefined variable in expression: skillarray
    File missions\__cur_sp.chernarus\units\camp_east.sqf, line 1
    Error in expression <p setFormation _formation;

    _wp1 = _grp addWaypoint [_pos, 0];
    _wp1 setWaypointT>
    Error position: <addWaypoint [_pos, 0];
    _wp1 setWaypointT>
    Error 0 elements provided, 3 expected
    File missions\__cur_sp.chernarus\units\findDestination. sqf, line 795
    Error in expression <{_i < _count} do
    {
    _i = _i + 1;
    _unit = _array call BIS_fnc_selectRandom;
    _units>
    Error position: <_array call BIS_fnc_selectRandom;
    _units>
    Error Undefined variable in expression: _array
    File missions\__cur_sp.chernarus\units\createUnitTypeAr ray.sqf, line 9
    Error in expression <{_i < _count} do
    {
    _i = _i + 1;
    _unit = _array call BIS_fnc_selectRandom;
    _units>
    Error position: <_array call BIS_fnc_selectRandom;
    _units>
    Error Undefined variable in expression: _array
    File missions\__cur_sp.chernarus\units\createUnitTypeAr ray.sqf, line 9
    Error in expression <{_i < _count} do
    {
    _i = _i + 1;
    _unit = _array call BIS_fnc_selectRandom;
    _units>
    Error position: <_array call BIS_fnc_selectRandom;
    _units>
    Error Undefined variable in expression: _array
    File missions\__cur_sp.chernarus\units\createUnitTypeAr ray.sqf, line 9
    Error in expression <unt = 3 + (ceil (random 5));

    _units = [GlbEastUnitTypes, _count] call compile p>
    Error position: <GlbEastUnitTypes, _count] call compile p>
    Error Undefined variable in expression: glbeastunittypes
    File missions\__cur_sp.chernarus\units\camp_east.sqf, line 10
    Error in expression <{_i < _count} do
    {
    _i = _i + 1;
    _unit = _array call BIS_fnc_selectRandom;
    _units>
    Error position: <_array call BIS_fnc_selectRandom;
    _units>
    Error Undefined variable in expression: _array
    File missions\__cur_sp.chernarus\units\createUnitTypeAr ray.sqf, line 9
    Error in expression <{_i < _count} do
    {
    _i = _i + 1;
    _unit = _array call BIS_fnc_selectRandom;
    _units>
    Error position: <_array call BIS_fnc_selectRandom;
    _units>
    Error Undefined variable in expression: _array
    File missions\__cur_sp.chernarus\units\createUnitTypeAr ray.sqf, line 9
    Error in expression <{_i < _count} do
    {
    _i = _i + 1;
    _unit = _array call BIS_fnc_selectRandom;
    _units>
    Error position: <_array call BIS_fnc_selectRandom;
    _units>
    Error Undefined variable in expression: _array
    File missions\__cur_sp.chernarus\units\createUnitTypeAr ray.sqf, line 9
    Error in expression <s "units\createUnitTypeArray.sqf";

    If (_s > 1) Then {_units set [0, (GlbEastOff>
    Error position: <_s > 1) Then {_units set [0, (GlbEastOff>
    Error Undefined variable in expression: _s
    File missions\__cur_sp.chernarus\units\camp_east.sqf, line 12
    Error in expression < _units];
    _obj setVariable ["grpSkill", _s];
    _obj setVariable ["CEP_disableCache>
    Error position: <_s];
    _obj setVariable ["CEP_disableCache>
    Error Undefined variable in expression: _s
    File missions\__cur_sp.chernarus\units\camp_east.sqf, line 18
    So I'm not sure if the mission is actually going to work or not.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

  3. #3
    Thanks, working on it. Will upload asap.

  4. #4
    Uploaded 4.1 to fix load errors.. My apologies..

  5. #5
    Dunno why, but i´ve got massive Lag in this Mission, even after minutes of initializing.

    I will test this mission again with a fresh generated .rpt.


  6. #6
    I have the same problem as Humvee28, massive lag after start up. My guess is its a script issue

  7. #7
    Can the people getting lag please let me know what they are choosing for the # of enemy groups please?

    Ill admit its starting to get frustrating that every person that reports in on the mission complains of the lag. I have an old rig and it plays fine, my brother gets 30+ fps, so I'd like to figure out ways of fixing it but i need some test data other than mine, which shows no problems... Thanks.

    I put alot of work and features into this and know people will enjoy it as long as we can figure out what the lag issue is.

    ** updated to 4.2, small bug fixes...

  8. #8
    Tried but heavy lag even with lowest # of groups. Perhaps its a better idea if you don't populate the whole island at once? Try to spawn and despawn units/static/empty stuff that is out of players view. Of course don't "mass spawn" anything, try some sleep/delay and code optimisation to reduce overload.

  9. #9
    Quote Originally Posted by markb50k View Post
    Can the people getting lag please let me know what they are choosing for the # of enemy groups please?

    Ill admit its starting to get frustrating that every person that reports in on the mission complains of the lag. I have an old rig and it plays fine, my brother gets 30+ fps, so I'd like to figure out ways of fixing it but i need some test data other than mine, which shows no problems... Thanks.

    I put alot of work and features into this and know people will enjoy it as long as we can figure out what the lag issue is.

    ** updated to 4.2, small bug fixes...
    Sorry Mate. I´ve forgotten to list up the Details yesterday, so now here we go :

    First, my fresh generated .rpt after some Minutes of Gameplay :

    http://pastebin.com/7Wr98HCw

    Mission Settings are made as low as possible via your Mission UI.

    Game Settings are :

    VD --> 3000
    Textures --> Normal
    Vidmem --> Default
    AF --> Very High
    AA --> Normal
    Terrain and Object-Detail --> High
    Shadows --> Very High
    PP --> Low
    Fillrate --> 100% @ 1920x1080
    AToC --> 0
    FXAA --> 0

    Got no Problems with this Setup in other Missions so far.

    My Game-Version is Arma2CO 1.60 Retail + PMC and BAF.

    System Specs could be seen via my Signature.

    I hope that this Info will help you a bit more.

    Greets

    H28

  10. #10
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,007
    Another suggestion, put the player into a loading screen while the mission is initializing.

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