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Thread: ARMA 2: Operation Arrowhead - Linux Server beta 1.60.90909

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: Operation Arrowhead - Linux Server beta 1.60.90909

    Download:

    ftp://downloads.bistudio.com/arma2.c....90909.tar.bz2
    Code:
    ftp://downloads.bistudio.com/arma2.com/update/a2oa-server-1.60.90909.tar.bz2
    mirror:
    -

    CRC32: 60697D80
    MD5: 4B78CAFD4BC7DC5675F47045BC082F70
    SHA-1: 01C96185BABDD3D9695328B24BDAA3816368A917
    Last fix: resolved crash on custom face textures (please verify if custom faces work in MP)
    previous fix: [89964] Fixed: Linux servers were never green in server list.
    older fix: resolved long loading times (this time it should work )
    oldfer fix: resolved issue with "Failed to load TextureHeaderManager" , no need use -noTexHeaders commandline parameter!

    Warning: This is 1.60 branch release
    Note that it requires Arma 2: Operation Arrowhead data to be updated to version 1.60 first in order to run properly.

    ideal to combine with latest OA beta client:
    http://forums.bistudio.com/showthrea...-1-60-release)


    Please provide us with feedback to this topic.

    * this version brings linux in sync with actual windows server improvements and ai/mp fixes ...

    Arma 2: Operation Arrowhead - Linux Standalone Server 1.60
    ================================================== =============

    Copyrigt (c) 2010 Bohemia Interactive Studio. All rights reserved.

    For more information please visit
    http://community.bistudio.com/wiki/ArmA:_Dedicated_Server[/SIZE[/URL]]


    [SIZE=1]Installation instructions:
    ==========================

    1. Following programs must have been installed on your Linux-box:
    tar, gcc. Optional: md5sum (for setup integrity check)

    1a. On some verions of Linux (this was reported for RedHat 9
    and Gentoo linux 2.4.20) the NSCD deamon must be installed to
    run ArmA 2 server successfully. Caching of DNS would be sufficient.

    2. Copy the whole "ArmA 2 Operation Arrowhead" directory from Windows
    to some Linux-directory (arma2arrowhead). DON'T DO ANY DATA CONVERSIONS
    (even "dos2unix" translation of text files is not necessary).
    Example: you can use PKZIP (WinZip, PowerArchiver, etc.) on
    Windows and "unzip" on Linux.
    Don't use upper case letters in the ArmA2 directory name
    (/home/bob/arma2arrowhead will be good, /home/bob/ArmA2ArrowHead
    may cause some troubles).
    ArmA2 directory should contain subdirectories "Addons", "Bin",
    "Campaigns", etc.

    3. Copy the "server-x.xx.tar.gz" (x.xx is version number) file into
    the arma2arrowhead directory. Unpack and install it with commands:

    arma2arrowhead$ tar -xjf server-x.xx.tar.bz2
    arma2arrowhead$ ./install

    Watch the messages - they will inform you whether your installation
    is successful.

    4. Dedicated server can be started in foreground:

    arma2arrowhead$ ./server

    Or in background:

    o$ nohup ./server > out.txt 2> err.txt &
    [1] <pid>

    5. Running server can be stopped by executing:

    $ kill -s SIGINT <pid>

    Where <pid> is process-id of mother server thread (printed out in
    "nohup" command).

    6. ArmA2 ArrowHead server has a feature: command-line parameter
    "-pid=<pid_file>". It causes creation of <pid_file> with
    PID of root ArmA2 process. If IP port specified in "-port=<nn>"
    parameter is busy (in usage), ArmA2 will terminate immediately
    and <pid_file> won't be written..

    7. The "arma2server" script is provided for automatic server
    start/restart/status query/etc. Please be sure to edit
    CONFIGURATION PARAMETERS in lines 12 to 18 !
    After this is done, install (hard-link?) the script into
    "/etc/rc.d/init.d/arma2server" file. After that it can be managed
    by "chkconfig" (see info/man).
    previous thread about 1.60.89986 beta linux : Spoiler:



  2. #2
    WOW, comes fast now, new nix releases

    Thank you BIS and Big D, will check it out.
    Amazing work with the 1.60 branch too


    Edit:
    Custom face shows up in MP, but owner of that face spawn into one character and custom face on another when human player is killed....
    Noticed once, the actual player JIP, later on he spawned with his custom face.

    OK, this is what happened:
    One player JIP, got killed and re-spawned in AI slot. Strange thing was that he (the human player) got a default face, and by end of that mission we got aware of another AI running around with the human players (the JIP one) custom face. Never seen it before, or later for that sake.
    Later on, when we played other missions (he got him self killed again), he re-spawned in AI slots and kept his custom face.
    I don't really see this as a problem/issue since we normally play without AIs, but other servers might. Would be nice if other have noticed the same effect.

    Server showed up green on 89244, no password, BE enabled, CWR2 enabled +other mods. But as always, when PW is enabled, it show an orange key, 90909 too.


    OT: any suggestions for good FPS counter?
    Used FRAPS and was happy with that, reported 40-60 FPS. After 1.60 it's gone crazy, report 70 (running in dense forest) to 150 in open ground. No, I have not changed GFX or other settings, just patched to 1.60...... ( )
    Last edited by Overlord; Mar 24 2012 at 22:45. Reason: rewriting
    I'm Norwegian, what's your excuse?

  3. #3
    Installed and up and running!
    System Specs:
    Spoiler:


    Quote Originally Posted by Tupolov
    I see BIS's game, [they] release a shockingly underwhelming product, only to lull us into a false sense of disappointment...

  4.   This is the last Developer post in this thread.   #4
    BI Developer Dwarden's Avatar
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    Author of the Thread
    Quote Originally Posted by Overlord View Post
    WOW, comes fast now, new nix releases

    Thank you BIS and Big D, will check it out.
    Amazing work with the 1.60 branch too


    Edit:
    Custom face shows up in MP, but owner of that face spawn into one character and custom face on another when human player is killed....
    Noticed once, the actual player JIP, later on he spawned with his custom face.

    OT: any suggestions for good FPS counter?
    Used FRAPS and was happy with that, reported 40-60 FPS. After 1.60 it's gone crazy, report 70 (running in dense forest) to 150 in open ground. No, I have not changed GFX or other settings, just patched to 1.60...... ( )
    ok,hmm ... can You rewrite the report so i can actually understand what's wrong ... sorry can't decypher it

  5. #5

  6. #6
    there are very minor. There is bigger fish to fry.
    Also, seems to be pretty stable. Although ram usage is til la little high, after a few days running 1.4G

  7. #7
    OK, so after making the orignal post, right above this one we had 4 crashes.

    Server responds to queries, but new players are unable to join and people on server are unable to move from their locations
    NetServer::finishDestroyPlayer(2009490512): DESTROY immediately after CREATE, both cancelled
    NetServer::finishDestroyPlayer(154350512): DESTROY immediately after CREATE, both cancelled
    NetServer::finishDestroyPlayer(239224245): DESTROY immediately after CREATE, both cancelled
    NetServer::finishDestroyPlayer(2060792101): DESTROY immediately after CREATE, both cancelled
    NetServer::finishDestroyPlayer(1386943933): DESTROY immediately after CREATE, both cancelled
    17:22:58 Player KyletheHusky disconnected.
    17:22:58 Player pyschonutz66 disconnected.
    17:22:58 Player Mitch disconnected.
    17:22:58 Player jarhead84 disconnected.

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