Thanks for your reply!
With the above script, I got the following arrays:
Light:
Code:
["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5"]
Medium:
Code:
["HitEngine","HitEngine2","HitEngine3","HitHull","HitHRotor","HitVRotor","HitBatteries","HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitRGlass","HitLGlass","HitMissiles","HitLight","HitHydraulics","HitTransmission","HitAvionics","HitGear","HitFuel","HitHStabilizerL1","HitHStabilizerR1","HitVStabilizer1","HitTail","HitPitotTube","HitStaticPort","HitStarter1","HitStarter2","HitStarter3"]
Heavy:
Code:
["HitEngine","HitEngine2","HitEngine3","HitHull","HitHRotor","HitVRotor","HitBatteries","HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitRGlass","HitLGlass","HitMissiles","HitLight","HitHydraulics","HitTransmission","HitAvionics","HitGear","HitFuel","HitHStabilizerL1","HitHStabilizerR1","HitVStabilizer1","HitTail","HitPitotTube","HitStaticPort","HitStarter1","HitStarter2","HitStarter3"]
How come there is no engine / rotor /transmission etc hitpoints for light helicopters? Is there some other command to get those? In my experience, when I had damaged the transmission of my light helicopter, and I tried to fix it with only setDamage 0, the helicopter transmission remained damaged, so there must be some kind of transmission hitpoint in the light helicopters as well.
Is there any relation between setDamage and the hitpoint damages? What does setDamage exactly affect in Take On Helicopters? I see it at least brings back a destroyed rotor in the helicopter model when used.