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Dreepa

New animations: What does it mean for gameplay?

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To understand whats wrong with the old system simply do these in ARMA2:

1.place a squad leader(those who have side arm and binoculars in their gear) in the editor

2.once in the game, switch into binoculars

3.now, without putting away the binoculars, change stance, prone or kneel will do

4.look what happen

If that is not enough, switch into your sidearm, then repeat 2 and 4

My god, I just tried steps 1, 2 and 3. I don't even understand what is going on o.O

Especially with prone. Jeez I am suprised that has not been fixed.

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New animations can only be a good thing. While the old animations have grown on me over the years, they are a lot like Bethesda Softwork's animations in Oblivion (stay with me here). The animations in Oblivion are somewhere between funny and sad at times, as well as ARMA. Some look great but at other times it looks as if your soldier has no sockets in his shoulders and his arms are attached by twine. While it will probably take a bit of getting used to, the new animations will only make ARMA a better game.

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it looks as if your soldier has no sockets in his shoulders and his arms are attached by twine.

Yeah, would be really nice if the soldiers do this instead of this.

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I think that fluent animations are mainly what makes games like Battlefield 3 strange. Especially when you shoot at someone, he's given a chance to jump a few times, sprint for a while and even sometimes escape.

I dont think that you'd like to jump about under heavy live fire - but maybe Im wrong, who knows.

Arma's "not fluent" animations (although, after months of arma2 pvp I find them perfect) and the inability to just jump (why would you want to jump anyway? Do you often jump in real life without a reason?) are what ensures the feeling that Arma series give, starting with Ofp. Possibly one of many things that makes me play the game even after all those years.

Think about it, there must be this something we dont know about that makes us play this game even though all the bugs. Wonder what it is, though.

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I dont think that you'd like to jump about under heavy live fire - but maybe Im wrong, who knows.

I have footage of Charles Taylor's troops 'bunny hopping' during firefights in Monrovia in 1993, but it doesn't end well for them. It's heartbreaking to see untrained young men sent into battle against hardened combat veterans, as the saying goes 'untutored courage is no match for educated bullets'. Bunny hopping certainly isn't a tactic I'd recommend.

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If I'm not mistaken, the dev of the A2 PVP Animation pack became a BI Dev. :O

This could mean some pretty epic animations for A3!

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I think that fluent animations are mainly what makes games like Battlefield 3 strange. Especially when you shoot at someone, he's given a chance to jump a few times, sprint for a while and even sometimes escape.

I dont think that you'd like to jump about under heavy live fire - but maybe Im wrong, who knows.

Arma's "not fluent" animations (although, after months of arma2 pvp I find them perfect) and the inability to just jump (why would you want to jump anyway? Do you often jump in real life without a reason?) are what ensures the feeling that Arma series give, starting with Ofp. Possibly one of many things that makes me play the game even after all those years.

Think about it, there must be this something we dont know about that makes us play this game even though all the bugs. Wonder what it is, though.

What are "fluent" animations? I know I'd like fluid animations and animation transitions in ArmA, like are present in other games, but what do you mean by fluent?

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Guys I don´t think we have to worry

This is EPIC!

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Guy on left at 0:10, was he walking faster or is it an illusion?

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Guy on left at 0:10, was he walking faster or is it an illusion?

Hard to tell, for me he's a bit faster than the other one.

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I am so good at macho walking :)

That you are! Thank you for your skill! :D

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Now everyone say thank you to Smookie and Rocket... Seriously, those animations are awesome. Only thing is that I hope we can have our character hold the rifle with out left hand. But WOW. Lighting is amazing too. So is the music, and the animations, and the customization with the characters, and the terrain, and just about everything about that. I expect we will also see some CQB love... only two weeks till the full trailer... In case someone is wondering where I got that from. They say two weeks (between now and the 19th) for new intel, and on the developer blog, they say the video is a sneak peak. In the video, they show a character from the campaign (CPL Kerry from TF Aegis):

webpersonelrankuscpl.png Cpl. Ben Kerry

TF Aegis // RSTA Squadron / 1st Btn / 4th IBCT (Light Infantry) / 7th ID / US Army Europe

Born in 2015 in Portland, OR. Drafted into the army at the age of 18, undergoing Airborne Infantry training at Fort Lewis, WA. Sent to Europe in 2034.

Earned exceptional infantry training records, promoted to Corporal and transferred to 1st Battalion’s organic Reconnaissance Platoon as Specialist. The Aegean deployment is his first combat assignment.

They show a date, a time, and a location. So the new intel will probably be the full background info + a new campaign trailer, that will most likely show off more awesome animations! And since Smookie and Rocket are doing the motion capturing, I'm sure there will be some CQB-friendly animations.

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I am so good at macho walking :)

That walk animation looks badass, it makes the troops look like they have an air of confidence about them. After reading Zdenek's comments I am so super pumped to get my hands on the alpha, the 'alternate poses' feature is going to be epic!

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Thank you Smookie,Rocket, Vespa as well as the rest of youse guys behind the desks that make this all happen.

Very much looking forward to seeing how the high/low for all stances works

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Yes, count the time between each footstep, the one at left is walking a bit faster.

Do you see the thing in water ( left side ) at 0.30 ?

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Yes, count the time between each footstep, the one at left is walking a bit faster.

Do you see the thing in water ( left side ) at 0.30 ?

Yeah I was trying to figure out what that was too..

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Only thing is that I hope we can have our character hold the rifle with out left hand.

Yeah, same thing here. That animation in the AMAZING video looks very relaxed, which might not fit in every situation (e.g. being on patrol with possible enemy contact). So I hope that they have some more anims for us. :) I liked the Arma 2 walking animation as well - found it to be pretty good.

The quality of the new anims seems to be awesome though!!

Thanks for the new intel, BIS!

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I am watching the video trying to figure if they do this...

Yeah, would be really nice if the soldiers do this instead of this.

... since there is some irregular terrain in both sides of the road, but came to no conclusion.

Great animation, but I hope there is (and believe they have) some variation. Have a full squad walking like badasses may look retarded instead of badass xD

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This video is incredible, so much more relaxed (I'm going to guess this is "safe" mode animation) looking good BIS! Can't wait to see what the combat animations look like. Notice how the guy that walks across the screen at about 0:09 - 0:13 doesn't seem to have any weapon clipping through his ammo pouches? This is very exciting. Thanks BIS!

EDIT: Just realized the guy's arm walking directly in front of the CPL, clipping through his AT launcher pretty badly. Still looking pretty amazing for a game that is only just in alpha though! :)

Edited by Clarkey1

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What are "fluent" animations? I know I'd like fluid animations and animation transitions in ArmA, like are present in other games, but what do you mean by fluent?

By fluent I mean animations that are very responsive, like in battlefield.

(For those who didnt read the topic, but will hate on me based on this comment)

No, I said nothing positive about battlefield here.

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