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Thread: co10@ =RTY= They Who Dare = 1944

  1. #1
    Gunnery Sergeant shark-attack's Avatar
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    co10@ =RTY= They Who Dare = 1944

    TACTICS - TEAMWORK - COMMUNICATION

    Mission author
    --------------
    shark attack

    mission type
    --------------
    CO-OP (teamwork - voice comms recomended)
    Max no of players 10
    Norrins revive (Limited revives or can be disabled)

    mission requirements
    ---------------------
    Invasion 1944 D Day

    Community Base Addons

    Mission directive
    ====================

    Airborne Commandos are to assault the heavily fortified, enemy held town of Che-du-pont.
    The primary objective of the assault is to blow up the Bridge which is vital to the Nazi's supply chain.
    Secondary Objectives are to destroy the AK AK and Artillery guns within the town and to Blow up a
    Road tunnel to halt any pursuit by axis forces. Local resistance fighters will assist you in your escape.

    Download page-Armaholic

    *Nb
    Can also be played in single player mode, however the AI can become troublesome after revive / respawn and will need reminding to stand up in order to rejoin the fight.

    As always any feedback or suggestions would be great !



    Mission update
    Changelog [v 1.2]
    =================

    *Mission starts at first light.
    *Removed flare scripts
    *Removed spotlight scripts.
    *New scripts for spawning enemy.
    *Weapons can now be found at RV points.
    *Removed loadout options fron description.ext.
    *Added silenced weapons and more AT.
    *Added more lives in revive options
    *tweaked various scripts.
    *Reduced enemy numbers
    Last edited by shark-attack; Mar 29 2012 at 13:21. Reason: typo

  2. #2
    Master Gunnery Sergeant Variable's Avatar
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    Thank you for making this, looks like a good mission. I understand that the mission includes respawn? Can that be disabled? If not, can you provide a non-respawn version please?

  3. #3
    Gunnery Sergeant shark-attack's Avatar
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    Author of the Thread
    Hi Variable
    For Coop play select 0 revives in the mission parameters to disable revive / respawn.

    If its for SP play then i can easily make another version for single player what does not include respawn.

    Let me know mate ...
    Last edited by shark-attack; Mar 20 2012 at 21:21.

  4. #4
    Master Gunnery Sergeant Variable's Avatar
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    Thanks for the quick response! I want to upload the mission to the CiA coop server (details on my sig). So we will just need to set revive to zero and that will cancel respawn? Great!
    You are welcome to join us, we are playing i44 each Friday.

  5. #5
    Gunnery Sergeant shark-attack's Avatar
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    Author of the Thread
    Quote Originally Posted by Variable View Post
    You are welcome to join us, we are playing i44 each Friday.
    I might just do that .. Thank you.

  6. #6
    Thank you! Little suggestion: make a version where the player can only respawn at the LZ its kinda strange to be able to spawn + appear around/behind enemy lines. Or give players some medic stuff instead of respawn.

  7. #7
    Gunnery Sergeant shark-attack's Avatar
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    Author of the Thread
    Quote Originally Posted by NoRailgunner View Post
    its kinda strange to be able to spawn + appear around/behind enemy lines.
    We are Airborne were supposed to be surrounded

    Spawn points on East riverbank and West riverbank should be the only available spawn options until the tunnel has been blown (unlock RV III) and the Fjord cleared (unlock RV IV) .

    Seemed to work fine during testing.

    Are all spawn points available to you, without first clearing locations of enemy units ?

    Thanks for taking the time to post comments .... Nice one
    Last edited by shark-attack; Mar 22 2012 at 20:50.

  8. #8
    We will play this mission next week, i had to increase the number of players and editing the mission i got an error about pa1 in the "red1.sqf". It missed on the map
    I'll report our feedback, thank you for sharing
    =BTC= Col.Giallustio
    Italian Tactical clan

    All my works

  9. #9
    Gunnery Sergeant shark-attack's Avatar
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    Author of the Thread
    Hey Giallustio thanks for the heads up .
    Pa1 is indeed missing from the map, it was i thought the name of a trenchline where a guard waypoint is created for a spawned German 5 man group.
    Shouldnt really spoil anything, the group still spawns and joins the fight. I will re add the trenchline which i must of deleted when i update.

    Many thanks amico.

    Best whishes.

  10. #10
    Master Gunnery Sergeant Variable's Avatar
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    Hey Shark-attack we are playing your mission now Good fun! I'm dead, so I can reports two bugs
    1. Briefing weapon selection seriously hangs the server (windows dedi), I heard it actually crashed the Zeus server yesterday.
    2. Arma 2 crashed for some of us after a while, never happened to me in any other i44 mission.

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