Do you know how i make my own "Provision" Mission like:
1. changing the planes from C-130 to AN-2 for example.
2. changing sides from UN to Russia for example and hostiles.
Do you know how i make my own "Provision" Mission like:
1. changing the planes from C-130 to AN-2 for example.
2. changing sides from UN to Russia for example and hostiles.
Whats a Provision" mission ?!
Have I been out of the loop for too long not to know, lol
I have searched the forums, Google, MSN, garage, shed, car, pockets, kitchen draws, pants, socks, down the sofa, under the bed, behind the Monitor, ashtray, belly button, cupboards, under cups, down the toilet, under the carpet, behind curtains, in Duvet cover, Wardrobe, inside the DVD player, searched the dog basket, "don't have a dog basket but I would have if I'd had one, and cannot find the answer to my question.
So here I am, on my hands and knees, begging for someone to have the answer to the question I may have posed above.
KonI™
I think he means cargo drop? You using the Simple Support Module (SSM) in the editor?
http://community.bistudio.com/wiki/Simple_Support_Module
I think you put this in the init:
missionnamespace setvariable ["BIS_SSM_AmmoDrop_VEHICLE_EAST","An2_TK_EP1"];
missionnamespace setvariable ["BIS_SSM_AmmoDrop_BOX_EAST",["RUBasicAmmunitionBox","RUBasicWeaponsBox"]];
changes aircraft and ammo for East forces
Last edited by PELHAM; Mar 20 2012 at 01:43.
In the PMC single missions and tample mission editor, there's a mission called P03:"Provision".
You Start as C-130 Pilot and drop the supllies and then when you RTB, the player changes to UN officer with his soldiers to take those supllies to thier truck.
I want to change the C-130 to IL-76 or AN-2 for example and change the UN group to Russian Group and UN ural to Russian truck.
Build your own mission, not too difficult as you are flying the aircraft.
The paradrop/cargo drop you spawn objects/ammo boxes below the aircraft with a script run from an addAction then attach parachutes to them. You can put a trigger on the ground to check if they land in the right place.
Look at these for examples, they are AI pilots but it's essentially the same thing;
http://forums.bistudio.com/showthrea...ly-drophttp://
http://www.armaholic.com/page.php?id=10834http://
http://forums.bistudio.com/showthrea...rma-2-co-v-1-1
http://forums.bistudio.com/showthrea...ogistic-Script
Your trigger condition to check if all the objects land in the right place would be something like this (untested):
Or you could just check 'vehicle player' is in the trigger area and the drop script is activated, variable set true in script.Code:{getpos _x select 2} count [obj1,obj2,obj3,obj4] <= 1
I think they would switch to a different character with Team Switch
http://community.bistudio.com/wiki/Team_Switch
or if the pilot is already a UN officer they addition squad members would be added with:
http://community.bistudio.com/wiki/joinSilent
Last edited by PELHAM; Mar 20 2012 at 13:51.