I'm getting a little worried that BIS is nerfing the flight model of TOH in order to make it more accessible to KB&M players. This is a sim after all and dumbing down the FM for the sake of people who are clearly not dedicated simers is pretty bad.
A lot of people wished that Arma 2 had a more realistic FM. Anyone who knows squat about heli flight mechanics can tell you that it isn't even remotely realistic. With TOH those people got their wish. But now, the same people who flew super simplified choppers badly in arma 2 are now finding it impossible to fly at all in TOH with the more realistic FM. Well, I'm sorry to come across as rude, but that's just too bad. TOH is a sim, made for serious sim players. You know, the sort of people who will more then likely fly a real aircraft at some point in their lives, be it regularly or just once; Certainly the types of people who will fork out a little cash for a joystick; and definitely the sort of people who will type HELICOPTER into the source of 50% right some of the time information wikipedia and try and learn something.
TOH offers the unlimited potential of the Arma editing engine plus its terrain and environment detail plus the realism of a proper flight model. Pandering to the cries of talentless people whos skill is comprised of 98% ego and only 2% ability is making it a mongrel pretender to the flight sim genre.
There is no point whatsoever in modeling asymmetrical lift, transitional lift and about a dozen other rotary flight phenomenon when you relent to bit*hing about torque induced yaw being too hard to handle! I mean, what are you thinking?!
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Thats where I think it has a great advantage. You can't just pick it up but the manual is under 5 pages haha
Max Power



