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Thread: Modifying the Single Player Combat Scenario

  1. #11
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    All the soldiers, waypoints and modules are clumped together, make sure the mode is set to units (F1) then left click, hold and drag whatever you can out of that clump. There are about 20 different items there.

  2. #12
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    Tried this and I can't drag anything or sepearate anything out of the clump. F1 was selected and I left clicked/held/dragged every spot. The only thing that reacts is the waypoint creater in the very center. I can drag that and waypoint lines are created. I can also draw a box around the whole clump and move it as one big clump.

  3. #13
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    Well that's how you do it, drag everything out, 1 by 1. You have to wait till something is highlighted under the mouse cursor (text pops up) before you drag. Might help if you don't zoom in too much.

  4. #14
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    No matter what zoom level or where I point and wait for text pop up, nothing comes up except transport unload. And the only thing that comes up on double click is the transport unload dialog, or the insert unit shown in the screen shot I posted. Have you successfully separated the sec ops mission units? Wish I had this done sorry for more questions.

  5. #15
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    Steps to separate the clustered units on the Secops map:

    Load the map in the editor, do not zoom in, make sure Units (F1) is highlighted.
    Move the mouse cursor over the objects until 'Transport unload (H1) Stealth' is highlighted.
    Left click, hold down the mouse button and drag to the side.

    Move the mouse back to the objects until 'Move (H1)' is highlighted.
    Left click, hold down the mouse button and drag to the side.

    Move the mouse back to the objects until 'Load (H1)' is highlighted.
    Left click, hold down the mouse button and drag to the side.

    Move the mouse back to the objects until 'KSK Team Leader' is highlighted.
    Left click, hold down the mouse button and drag to the side.

    Move the mouse back to the objects until 'KSK MachineGunner' is highlighted.
    Left click, hold down the mouse button and drag to the side.

    etc, etc, etc until you have it all done.

    You can then click on the KSK guys and change them to whatever you want as described before and move them and the waypoints to wherever you want.

    Oh don't worry about asing questions, I have infinite patience.



    Last edited by PELHAM; Mar 28 2012 at 11:05.

  6. #16
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    Great thanks, and for the videos. I now have the ability to drag all the icons out. (I didn't know that after three waypoint drag outs I would get to the other stuff) I think I figured out the helicopter waypoint system also.... (Just choose the LZ for the first one and a safe spot far away from the combat zone for the second two waypoints).

    My only problem now is that, even though I have only manipulated the waypoint placement and infantry units, when I preview this mission I spawn with my squad on the ground under the helicopter, instead of in it???

  7. #17
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    You must have deleted the init.sqf out of the mission folder - it has the line:
    {_x moveInCargo H1} forEach (units (group player));

    which puts your squad in the helo.

  8. #18
    You have opened the missions - edited stuff and saved it with a new name??

    There is an odd quirk in saving. Saving a new name creates a folder with a mission.sqm in it, nothing else.
    mission.sqm is a very special file containing all of the starting positions and basic init details for the map.

    Most, if not all, missions need other files inside the folder explicitly referenced by and interacting with the mission.sqm you have just created.
    These are more common in the big scripted missions, but many are essential for a proper map to function, especially in MP.
    Examples-
    description.ext
    init.sqf
    loadscreen.paa
    briefing.html
    Other folders

    Anything the mission needs has to be inside the folder - the whole thing is then bound up when you make a .PBO
    With a new save/ folder it does not transfer these files - you have to cut and paste them into it

    if a missions had 'stuff' inside before you edited - best put all of it back before running it

    default space for all the mission/ folders while editing.
    C:\Documents and Settings\USER\My Documents\ArmA 2 Other Profiles\PLAYERNAME\missions\

    good luck
    - "Welcome to your infinite trip down the Rabbit Hole! "

  9. #19
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    Guys I think I have this nailed and REALLY apppreciate your help.

    PELHAM thanks for all the guidance.

    And Kamakazi you are correct, I opened, edited and saved with new name and the resulting mission folder only had that single mission.sqm file. So I copied all the other files from the original into the new mission folder and, presto, I am good to go!

  10. #20
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    One last question if you don't mind. How can I save the mission as COOP?

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