Hello all again!
How i can transfer guns from Pool array in Briefing?? (I do company)
addweaponPool and addmagazinePool dont work... I can transfer guns from Pool in ammo box (putweaponPool AmmoCrate), but no in briefing..
Hello all again!
How i can transfer guns from Pool array in Briefing?? (I do company)
addweaponPool and addmagazinePool dont work... I can transfer guns from Pool in ammo box (putweaponPool AmmoCrate), but no in briefing..
When you say you want to transfer Weapon/Magazines from briefing?
Are you trying to arm yourself with different weapons; while in the briefing. - or do you mean you want to carry over Weapon types/Magazines from the breifing into the mission?
Last edited by WW2Weasel; Mar 24 2012 at 07:35.
Yes! Need transfer weapons and magazines into briefing to ammo box
hi,
Here's link to set weapons available to players during the briefing: http://community.bistudio.com/wiki/d...on.ext#weapons
Here's link to set magazines available to players during the briefing: http://community.bistudio.com/wiki/d....ext#magazines
Here's an example of description.ext to set 1 AK and 10 AK mags available to players during the briefing:
description.ext
Spoiler:
cya.
Nikiller.
[LOL] ofp/ArmA clan since 2004.
No Respawns, No Crosshairs, No Muppets.
Want a good ofp/ArmA2 coop? Visit the [LOL] clan homepage | ofp [LOL] addons pack | ArmA2 [LOL] addons pack
WW4mod25 sound replacement mod v1.1 | Nikiller's scripts pack
Thanks, but i know this...
Need transfer weapons and magazines from briefing in ammo box after start...
And how i can use commands:
1. addweaponPool
2. addmagazinePool
3. putWeaponPool
4. queryMagazinePool
5. queryWeaponPool
6. fillWeaponsFromPool
Do example pls, i dont understand...
I think I know what you're asking - create a script add whatever else you need for weapons & mags - below is weapon and Mag example:
Vehicle1 addMagazineCargo ["M16",10]
Vehicle1 addWeaponCargo ["M16",10]
exit
If you want to tweak the amount of existing Cargo use these options in the above example as well.
clearMagazineCargo Vehicle1 to clear Magazines from Cargo
clearWeaponCargo Vehicle1 to clear weapons from Cargo
Vehicle1 setAmmoCargo 0 to set percentage of cargo 0=0 , 1=100% Defines how much percent is in predefined cargo.
Here to review opflash commands regarding Ammo/weapons:
http://www.ofpec.com/COMREF/index.ph...P&func=weapons
Hey, pro, ohayou to all.
Campaign. I need realization of weapon pool. And shifting surplus into ammo box after mission start.
No description.ext. No addweaponcargo. Use exit.sqs and init.sqs. Wakarimas-ka?