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Thread: No Radar in Expert but real RWR! SPO-15

  1. #1

    No Radar in Expert but real RWR! SPO-15

    Quote Originally Posted by Derbysieger View Post
    Then there are some things I'm absolutely not happy with:
    1. The permanent radar is annoying - give us an option to disable it.
    Please BIS Team to do this active - RWR. Its too same function and near all functions will be work.



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  2. #2
    I'll second that.
    aka, Smokin' Hole

  3. #3
    CWR² Chief Beta Tester OMAC's Avatar
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    Me three. The A2-like "cheating radar" () is redundant if the built-in Russian indicator is functional.

    Iron Front: Liberation 1944 Beta Tester
    Take On Helicopters: Rearmed Beta Tester
    OMAC Mission Pack 1
    Tactical Withdrawal mission for Iron Front Liberation 1944
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  4. #4
    Quote Originally Posted by _YoYo_ View Post
    Its too same function and near all functions will be work.
    In fact no, because SPO-15 detect ONLY radar (air/ground emissions and incoming missiles) and priotirize the menace. It doesn't detect laser emissions and IR/laser incoming missiles, and that a make a big difference in the SA, much harder to survive

  5. #5
    Sergeant _YoYo_'s Avatar
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    Author of the Thread
    But this "easy radar" shows it of default TOKH:Hinds? Idont know, if yes, You have right, but always Berioza can be a little tweeked .

  6. #6
    I also vote for a possibility to disable the radar. Maybe it could be done with
    Code:
    setHitpointDamage ["Radar",1];
    (AI-pilots then should also have no access to the radar).

    The HUD-radar-display should disappear completely and physical radar-displays should be disfunctional (the one that the OP mentioned).

    getHitPointDamage / setHitPointDamage
    Last edited by RogueTrooper; Mar 26 2012 at 17:23.

  7. #7
    @RogueTrooper. I made an addon to do this. Here.
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

  8. #8
    Is there an addon-free method to remove/disable the radar? If the user was not able to freely position it, it could be covered by a dialog-box... or is the radar's position a returnable value?

  9. #9
    The radar's position is absolute (well, relative to the safeZone anyway). There is no function or command that will make it go away as far as I can see. My addon simply makes it 0 height and 0 width, but it does that with a config replacement.

    If you are wondering whether you could do it in a mission, then maybe there is some mileage in looking at what you can do with the configs in description.ext - but this would only work for multiplayer.

    Other than this, you would need to wait for BIS to implement a more granular skill level for expert mode.

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