The way the PR missions are designed, one can actually play them with really small amount of players. In most of the missions the action is around 1 objective at a time so even a 5 vs 5 is enough to maintain decent action. Heck I've played 2 vs 2 and it felt okey. Sometimes I see players agreeing in the server that they will play around 1 obj. no matter what. So no advancing before the server fills up enough. Though TG's server seems to be doing quite well anyways. Still nr.1 and going strong every night. Though I would not mind seeing the EU servers filling up at EU prime time.
actually, for PvP i prefer lot of people, but for coop i don't mind the number
strange .... anyways, i think i'll try to play the mod on TG server
sometimes, i wish i just sleep, dreaming and living in my own world, and never wake up .... awesome but you guys will miss me
Ofc full server is where the actual action is. Luckily you can experience it almost every night in PR. Unfortunately it is only happening at 1 server at a time. Hopefully in the future there will be more servers to choose from. Just like in PR:BF2.
PR is my cup of tea
I've a complaint though. Why did you remove binocs in 0.15? Most of time I needed it was just to check if I see friendlies or enemies. I can't see how can it hurt gameplay.
There are binos for some classes, zoomable and all.
Amazing mod, the feeling of teamwork and tactical operation is just amazing in it. Can't wait to see how it will look like in future.
Who deleted my post and why?
Please review the forum rules.
We prohibit cross-posting, and public commenting on how the forum is moderated. I believe w0lle has contacted you regarding the post you have made two or three times now. Please follow those instructions.
Originally Posted by The Forum Rules