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Thread: P:UKF Weapons Pack for OA/CO - V2.00+

  1. #61
    Master Gunnery Sergeant sv5000's Avatar
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    Will give the hotfix a try, thanks.


    ****on a quick check the hotfix appears to work as expected***
    Last edited by sv5000; Apr 6 2012 at 10:50.
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  2. #62
    Warrant Officer da12thMonkey's Avatar
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    Quote Originally Posted by sv5000 View Post
    ****on a quick check the hotfix appears to work as expected***
    Good to hear.

    I've contacted Sickboy and Foxhound about updating the files hosted on Six Updater and Armaholic respectively, so it shouldn't be too long before anybody who hasn't yet downloaded the fix from my links, can update the addon via their preferred host.

  3. #63
    Retired Moderator Foxhound's Avatar
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    Thank you for taking the time to explain me correct patching order


    Hotfix release frontpaged on the Armaholic homepage.


    UKF Weapons Pack Patch #1 v2.01


    UKF Weapons Pack (fixed archive, contains this hotfix!)

  4. #64
    When i get the L110A2 the sight doesnt work properly on the ACOG the crosshairs of the ACOG arn't there. This just a little glitch or should i download the pack again as it happens everytime i go on my gaming units server?

  5. #65
    Warrant Officer da12thMonkey's Avatar
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    Quote Originally Posted by MTace93 View Post
    When i get the L110A2 the sight doesnt work properly on the ACOG the crosshairs of the ACOG arn't there. This just a little glitch or should i download the pack again as it happens everytime i go on my gaming units server?
    I guess this is with some sort of ACE setup, as it sounds like the animated reticles feature is playing up. Right?

    Currently my only advice is this: If the server isn't running ACE get rid of ukf_ukweps_oa_cfg_ace.pbo if it's in your addon folder, and if you are both running ACE, check that both you and the server have ukf_ukweps_oa_cfg_ace.pbo installed; in case it's caused by some sort of client/server config mis-match.

    Then again, it might be something to do with ACE updates and/or keeping your clippi/userconfig settings up-to-date. I haven't tried updating my copy of that mod for a few weeks now, so I'm not sure if something needs doing in that regard.

    Really you'd have to wait to see what Robalo says: I'm not all that familiar with how that system is implemented, or what might cause it to stop working.

  6. #66
    Quote Originally Posted by da12thMonkey View Post
    I guess this is with some sort of ACE setup, as it sounds like the animated reticles feature is playing up. Right?

    Currently my only advice is this: If the server isn't running ACE get rid of ukf_ukweps_oa_cfg_ace.pbo if it's in your addon folder, and if you are both running ACE, check that both you and the server have ukf_ukweps_oa_cfg_ace.pbo installed; in case it's caused by some sort of client/server config mis-match.

    Then again, it might be something to do with ACE updates and/or keeping your clippi/userconfig settings up-to-date. I haven't tried updating my copy of that mod for a few weeks now, so I'm not sure if something needs doing in that regard.

    Really you'd have to wait to see what Robalo says: I'm not all that familiar with how that system is implemented, or what might cause it to stop working.
    It was working, i've played around with the ukf_ukweps_oa_cfg_ace.pbo removing it and such but it doesnt solve it. As you say it could be something as simple as my ace clippi needs updating i'll check that now forgot all about it, shall also check if they work without ACE running. Thanks for the tips though.

    EDIT
    - Updated my ace clippi/config didnt make a difference.
    - Didnt run ACE and the crosshair was there, so it must be something to do with ACE somehow however it was working fine with ACE a couple of days ago.

    NEW EDIT
    - You were right with the ACE reticles on the clippi unticked that went back on and they are back! Cheers!
    Last edited by MTace93; Apr 7 2012 at 21:37.

  7. #67
    nice work, weapons are great.

    i have alittle problem with the m249 mg, it uses 30rnd magazines it cant use the m249rnd
    With all these amazing addons being released for Arma 2 will we play Arma 3 :P:P

  8. #68
    Warrant Officer da12thMonkey's Avatar
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    @MTace93

    Glad you got it sorted. I'll add a note about it to the first post, in case the issue crops up again for people with future ACE updates.


    @Raj

    I know by default the L110A2s will tend to pick up 30rnd Mags when you take the weapon from the box, but if you manually select M249 belts from the box afterwards, you should get the option to load them into the weapon instead of the 30rnd mags through the action menu. Are you saying even with the belts in your inventory, you don't get the action menu option to load the M249 mags?

    If that is the case, the difficulty is that currently there are 3 generations of Minimi classes in the game by default: class M249 added in ArmA 2, classes M249_EP1, M249_m145_EP1 and M249_TWS_EP1 added in Op. Arrowhead, and finally clas BAF_L110A1_Aim added in BAF. Each generation saw the addition of a different default magazine for the weapon as well: 200Rnd_556x45_M249 in ArmA 2, 100Rnd_556x45_M249 in OA, and 200Rnd_556x45_L110A1 in BAF. With my game setup ArmA2+OA+BAF the ArmA 2 M249 will only load 200Rnd_556x45_M249 and not 100Rnd_556x45_M249 or 200Rnd_556x45_L110A1, OA's M249_EP1 etc. will load both 200Rnd_556x45_M249 and 100Rnd_556x45_M249 but not 200Rnd_556x45_L110A1, and BAF_L110A1_Aim will load all three magazine - however, I'm not 100% sure this is the case for all game setups.

    The UKF L110A2s inherit directly from BAF_L110A1_Aim without substituting or changing the list of compatible magazine classes, because my indication was that they would work with all three minimi mags for the majority of the community (IIRC most of us have have ArmA CO and at least BAF lite by now), but if we inherited from the other two weapons I know they wouldn't always work with the other mags. As such, I think it's some sort of hierarchy thing that the L110A2s chooses the 30rnd mags before the ArmA 2 200rnd belt.

    At any rate, if the mags provided in the UKF crate don't work with your game setup, you should be able to find some that do in either the US Army or BAF ammo crates.

  9. #69
    Thanks for the reply Da12thmonkey, i took the ammo from the UKF crate and it seems the 200rnd ammo is not compatible with UKF L110A2. I can't use the UKF 200rnd ammo on defaut bis L110A2 either.

    However i can used bis default 200rnd ammo on the ukf L110A2


    Quote Originally Posted by da12thMonkey View Post
    @Raj
    I know by default the L110A2s will tend to pick up 30rnd Mags when you take the weapon from the box, but if you manually select M249 belts from the box afterwards, you should get the option to load them into the weapon instead of the 30rnd mags through the action menu. Are you saying even with the belts in your inventory, you don't get the action menu option to load the M249 mags?

    If that is the case, the difficulty is that currently there are 3 generations of Minimi classes in the game by default: class M249 added in ArmA 2, classes M249_EP1, M249_m145_EP1 and M249_TWS_EP1 added in Op. Arrowhead, and finally clas BAF_L110A1_Aim added in BAF. Each generation saw the addition of a different default magazine for the weapon as well: 200Rnd_556x45_M249 in ArmA 2, 100Rnd_556x45_M249 in OA, and 200Rnd_556x45_L110A1 in BAF. With my game setup ArmA2+OA+BAF the ArmA 2 M249 will only load 200Rnd_556x45_M249 and not 100Rnd_556x45_M249 or 200Rnd_556x45_L110A1, OA's M249_EP1 etc. will load both 200Rnd_556x45_M249 and 100Rnd_556x45_M249 but not 200Rnd_556x45_L110A1, and BAF_L110A1_Aim will load all three magazine - however, I'm not 100% sure this is the case for all game setups.

    The UKF L110A2s inherit directly from BAF_L110A1_Aim without substituting or changing the list of compatible magazine classes, because my indication was that they would work with all three minimi mags for the majority of the community (IIRC most of us have have ArmA CO and at least BAF lite by now), but if we inherited from the other two weapons I know they wouldn't always work with the other mags. As such, I think it's some sort of hierarchy thing that the L110A2s chooses the 30rnd mags before the ArmA 2 200rnd belt.

    At any rate, if the mags provided in the UKF crate don't work with your game setup, you should be able to find some that do in either the US Army or BAF ammo crates.

  10. #70
    First Lieutenant Manzilla's Avatar
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    Well...well...well....

    Glad to see one of you guys finally decided to get off your butt and quit being so lazy. Like any of this is hard or takes any time. Cheers for doing nothing all this time!

    EDIT:

    lol. Just messing around. I've been m.i.a. for a while and was feeling randy for my first post in a long while. Glad to see some progress. I've always enjoyed using these.

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