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Thread: Jedra's Weapon Indicator

  1. #21
    Jedra, Im not sure but noticed in offline - if the mission is load again (from autosave, mission not from beginning) text of indicator doesnt change.
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  2. #22
    Warrant Officer Jedra's Avatar
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    lol - yeah good spot. I need to reinitialize it - I'll get a fix out as soon as possible.
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

  3. #23
    Warrant Officer Jedra's Avatar
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    The fix for this is a bit more complex than I thought! Bear with me while I scour the brains of BI world for help... In the meantime, rather than reverting to a previous save from within the mission, you'll need to quit to the missions screen and 'continue' or 'restart' from there.

  4. #24
    Warrant Officer Jedra's Avatar
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    Hi all,

    I have completely rewritten the addon and it should now work as expected. I have updated the first post with the information needed.

    Note - there is now only one version and it will require CBA_TOH.

    If anybody wants me I will be somewhere in South Asia learning how to land a Hind - don't get too close....

  5. #25
    Wow and I see this is alternative version. Next day, next download. Ok . Thank You for new Alt version. Will test it.

  6.   This is the last Developer post in this thread.   #26
    Let me ask a little queston. Why people dont like in game "radar/RWR", but they like to have GUI showing weapon selection for the pilot? Real hind does not have any visual indication of currently selected weapon to the pilot as gunner operates those. In game, if pilot wants gunner to use perticular weapon, he can use "F" key and he gets radio feedback about what weapon was selected. The only thing I can imagine that can be improved is that also at the moment when AI gunner selects weapon, he will inform pilot/player with the same radio call too.

  7. #27
    Master Sergeant Serclaes's Avatar
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    My gripe is with the littlebird for example.
    You can't tell which firing mode (2000/4000rpm) is selected and if it wasn't for the dot "crosshair" I couldn't even tell if I'll be firing guns or rockets. I doubt the real littlebird has an ammo gauge tho, but I guess the hind has one.
    Also, IRL you could say "engage with guns". In ArmA you'd have to change weapons to get a feedback and if you haven't memorized the sequence, it could become very frantic to get to the right weapon system in combat

  8. #28
    Warrant Officer Jedra's Avatar
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    Quote Originally Posted by Armored_Sheep View Post
    Let me ask a little queston. Why people dont like in game "radar/RWR", but they like to have GUI showing weapon selection for the pilot? Real hind does not have any visual indication of currently selected weapon to the pilot as gunner operates those. In game, if pilot wants gunner to use perticular weapon, he can use "F" key and he gets radio feedback about what weapon was selected. The only thing I can imagine that can be improved is that also at the moment when AI gunner selects weapon, he will inform pilot/player with the same radio call too.
    Hi,

    My 'no-radar' mod was a quick and easy thing I did because a couple of people asked for it. I don't use it myself! Of course the realism guys want the proper threat indicator to work - that's beyond my current skills!

    As for the weapon indicator. Yes, when you are a piliot and the gunner has the weapons there is a audible notice and chat entry that tells you which weapon is selected. However, when you are a pilot and select 'Manual Fire' there is no audible notice or chat entry when you change weapons.

    For me, I found that I just needed a little indication of what weapon I or the gunner currently had selected. I am not a realism junkie, it just makes life a bit easier without having to resort to the full on HUD, dials and all!

    As you say, in real life, it's the gunner that controls weaponry, but as there is a compromise in ToH (and Arma) to allow the pilot to fire weapons I guess it makes sense to show the weapons (even when 'unrealistic') as part of that same compromise.

    Of course what you should do for total realism is not let pilots fire weapons unless they can in real life - but that would be counter productive to the 'game' aspect. Maybe I will write a 'no manual fire' mod for those who wish for total realism ;-)

  9. #29
    Quote Originally Posted by Armored_Sheep View Post
    The only thing I can imagine that can be improved is that also at the moment when AI gunner selects weapon, he will inform pilot/player with the same radio call too.
    Agree but he is so quiet in this time now so please to do it in 1.06 and all functions of Bierioza.

    Quote Originally Posted by Armored_Sheep View Post
    Let me ask a little queston. Why people dont like in game "radar/RWR", but they like to have GUI showing weapon selection for the pilot?
    No, I dont think so. In expert mode - the best way no any cartoon radar, selected info about weapon ect. Do it with more realism. But in real - the weapon isnt in only one "key" in the cocpit. Here only one key for all weapons - so pilot or AI gunner must talks about selected weapon. If You take manual mode You dont now about which weapon is selected, right? next thing about realism -why only gunner or (not and) pilot can use the weapon in too same time? In real Hind pilot can use ungided rockets and in too same time gunner can shot by JakB for expample or missiles.

    Btw.
    Jedra did You test this new version of Your indcator in SP mission? It doesnt work, only in free fly and multi.
    Last edited by _YoYo_; Mar 22 2012 at 11:21.

  10. #30
    Warrant Officer Jedra's Avatar
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    It should work in SP - I built it in SP and then tested for MP. I'll double check now but I was playing for a good few hours yesterday with it!

    Yes - just checked - it works in all single player modes where you have weapons (didn't test the campaign). You would need to restart any SP Challenge - it would not work if you continued a challenge from a time when you had the previous version of this addon installed.
    Last edited by Jedra; Mar 22 2012 at 11:44.

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