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Thread: problem importing texture from blender

  1. #1

    problem importing texture from blender

    Hi all.. I successfully completed my first model in blender...

    I exported successfully to O2 using Leopam'm Import/Export tool.

    I opened the model in O2, it's there except no texture.. I haven't tried to see what it looks like in BullDozer, but when I loaded model in the mission editor it was plain white with no texture.

    -I saved texture with blender and packed it correctly...
    -already configured the LODS for the model prior to export via the decimate tool in blender.
    -used Arma addon in blender to make sure LODS were configured correctly.


    also one more thing.. Do you know if Arma 2 has a problem with non power of 2 texture sizes? like my texture isn't 512x512 it's like 512x268 or something (even number though).

    Thanks

  2. #2
    Moderator [FRL]Myke's Avatar
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    Textures have to be in size in power of 2. So resize your texture to 512x256 and it should work. Also if your texture is in tga format, make sure it is not compressed. TexView and converter doesn't like it.
    Another tip: tga textures should already show up in O2 if DX mode is enabled.

  3. #3
    thx for the reply mike.

    Wouldn't know if the texture shows up in O2 or not, because I can't get Buldozer to work (see thread above this one).

    I re-textured the entire model again using a 512x512 texture (.jpg image) and made the UV map 512x512.
    I unchecked the compress option
    I read in the blender wiki and it says it saves textures in .tga format by default. But since my texture derived from a .jpg image (projected from view) not sure if it resaved the texture in the .tga format or not.

    tested my model in editor again.. it's still default white/gray colour!

    any more ideas?

    How do I enable DX mode in O2?

  4. #4
    Moderator [FRL]Myke's Avatar
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    Wouldn't know if the texture shows up in O2 or not, because I can't get Buldozer to work (see thread above this one).
    I re-textured the entire model again using a 512x512 texture (.jpg image)
    Read more carefully what i wrote. I wasn't talking about Buldozer preview but O2 itself. Also i said uncompressed .tga texture, not .jpg.

    For enabling DX mode, there should be a button with the DX icon, tooltip saying "Use Direct3D".

  5. #5
    my texture is not .tga it's .JPG!

    There i an option in blender when its asking for source for texture.. there is an option for 'From image or movie'.
    Thats what I textured from, using a reference image and texture painting from that.

    here look at how nice it looks.. I don't want to re-texture it again, just want the texture to be recognized by O2!


  6. #6
    First Lieutenant PuFu's Avatar
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    1. save your texture as tga (from that jpg of yours)
    2. make sure your texture is using proper naming suffix
    3. make sure your texture is assigned to the model

  7. #7
    ok.

    1.saved texture as tga (paint.net)
    2.not sure what you mean - )texture name = texture01.tga)
    3. texture was assigned to the model in blender (image packed and uv mapped). HOWEVER, when i went to exported .p3d, i went to faces, face properties and I tried to load texture and it gave me an error ' unable to convert texture, pac2pal error! '

    what am I doing wrong?
    Is there a tutorial on how to assign textures in O2?

    Is the program trying to convert my texture to .paa?

    what's the deal with materials? In blender I the material and texture is the same. do i have to make an rvmat now or can I just have it textured?

  8. #8
    Colour textures need the _co suffix. Colour textures with alpha require _ca.

    http://community.bistudio.com/wiki/T...ng_Conventions

    http://community.bistudio.com/wiki/Texture_Map_Types


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  9. #9
    not working.

    renamed the file to texture01_co.tga and still got error message, and model still is not textured.

    any tutorials on this?

    starting to not like O2 already!

  10. #10
    Moderator [FRL]Myke's Avatar
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    Probably the texture is in compressed tga format. In GIMP, when i save it as .tga format, it gives me a dialogue where i can tick/untick a checkbox for "RLE compression" which has to be unticked. Don't know about other graphic programs. Maybe worth a try with GIMP

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