Hehe, Overgrowth. Haven't downloaded one of their Alpha's in a couple of months but those guys are amazing. Its like they just hear of a new tech and have to plug it in. Here's an interesting read on their lead dev: http://blog.wolfire.com/2008/09/team...duction-david/
Now back to that ragdolling - would be awesome but what would happen if you shot #2 in a squad traversing a mountain's edge like above and he went tumbling down a good quarter mile.
"2, return to formation"
"2, Get Back!"
....wildly gains speed tumbling"
~The bearly literate pugilist~
Force AI to use their proper weapon! http://feedback.arma3.com/view.php?id=8829
Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!
Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666
Also, what froggy said. lol
There are however some problems. Remember that unlike the character in Overgrowth, the arma 3 character is holding a weapon in his hands, so it would require that he drops it before. (Which is already the case if I recall correctly).
Preventing unnatural moves and making ragdoll look as lifelike as possible by adding these animations increases realism and immersion immensely!
Edit: Speaking about "Ragdolling Players without killing them", there is a lot of potential regarding non-lethat weapons.
Tranquillizer rifles can be used to paralyze enemies or civilians for a certain time without killing them. This would bear potential for story elements like capturing HVT targets or other interesting gameplay elements.
Last edited by PurePassion; Mar 20 2012 at 08:40.
Well if loosing the weapon is a problem could a weapon sling be incorperated?
Ragdoll and the new sound engine are the things I'm most excited about for ArmA 3! I really hope we have that live ragdoll effect.