Hehe, Overgrowth. Haven't downloaded one of their Alpha's in a couple of months but those guys are amazing. Its like they just hear of a new tech and have to plug it in. Here's an interesting read on their lead dev: http://blog.wolfire.com/2008/09/team...duction-david/
Now back to that ragdolling - would be awesome but what would happen if you shot #2 in a squad traversing a mountain's edge like above and he went tumbling down a good quarter mile.
"2, return to formation"
"2, Get Back!"
....wildly gains speed tumbling"
~The bearly literate pugilist~
MP: Black Amish
Also, what froggy said. lol
There are however some problems. Remember that unlike the character in Overgrowth, the arma 3 character is holding a weapon in his hands, so it would require that he drops it before. (Which is already the case if I recall correctly).
Preventing unnatural moves and making ragdoll look as lifelike as possible by adding these animations increases realism and immersion immensely!
Edit: Speaking about "Ragdolling Players without killing them", there is a lot of potential regarding non-lethat weapons.
Tranquillizer rifles can be used to paralyze enemies or civilians for a certain time without killing them. This would bear potential for story elements like capturing HVT targets or other interesting gameplay elements.
Last edited by PurePassion; Mar 20 2012 at 09:40.
Well if loosing the weapon is a problem could a weapon sling be incorperated?
Ragdoll and the new sound engine are the things I'm most excited about for ArmA 3! I really hope we have that live ragdoll effect.
Please be so kind as to vote it this, it has real importance towards modding in general and sound mod capabilities
Oh Sweet IronyThe crowd probably suffered temporary hearing loss when Korneel van 't Land ambushed the audio technicians by firing the Slammer cannon at maximum volume!