Only thing which is needed to be shown here:
http://www.youtube.com/watch?v=zVWZbxGFGiA
BIS, do it please![]()
Hehe, Overgrowth. Haven't downloaded one of their Alpha's in a couple of months but those guys are amazing. Its like they just hear of a new tech and have to plug it in. Here's an interesting read on their lead dev: http://blog.wolfire.com/2008/09/team...duction-david/
Now back to that ragdolling - would be awesome but what would happen if you shot #2 in a squad traversing a mountain's edge like above and he went tumbling down a good quarter mile.
"2, return to formation"
.......tumbles...
"2, Get Back!"
....wildly gains speed tumbling"
"2!"
......
~The bearly literate pugilist~
Force AI to use their proper weapon! http://feedback.arma3.com/view.php?id=8829
Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!
Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666
Spoiler:
It would have everything to do with gameplay and immersion. Imagine being close enough to an explosion to get knocked off your feet but not die, hit by a car, etc. But while you're flying, you're covering your head and trying to protect yourself. It COULD also pave the way for hand to hand/knife/bayonet/baton/sword/etc. fighting because all you'd need are weapons, animations and cutting/blunt damage. The engine would handle the reactions to the blows.
Also, what froggy said. lol
Absolutely.It was said that it is possible in the engine and some sort of active ragdoll system would enhance ragdoll extremely. These subtle moves, not only when falling but also when e.g. getting hit by a car or shot at, add a huge amount to how realistic it looks.
There are however some problems. Remember that unlike the character in Overgrowth, the arma 3 character is holding a weapon in his hands, so it would require that he drops it before. (Which is already the case if I recall correctly).
Preventing unnatural moves and making ragdoll look as lifelike as possible by adding these animations increases realism and immersion immensely!
Edit: Speaking about "Ragdolling Players without killing them", there is a lot of potential regarding non-lethat weapons.
Tranquillizer rifles can be used to paralyze enemies or civilians for a certain time without killing them. This would bear potential for story elements like capturing HVT targets or other interesting gameplay elements.
Last edited by PurePassion; Mar 20 2012 at 08:40.
Well if loosing the weapon is a problem could a weapon sling be incorperated?
Ragdoll and the new sound engine are the things I'm most excited about for ArmA 3! I really hope we have that live ragdoll effect.