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Thread: Ragdolling players without killing them?

  1. #21
    First Lieutenant PuFu's Avatar
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    Quote Originally Posted by Pd3 View Post
    AFAIK this is referred to as "inverse kinematics", and its something that has been exceedingly slow to show up within games since its theoretically been around since the early 00s.
    it isn't. read 3 posts above yours

    Spoiler:

  2. #22
    Only thing which is needed to be shown here:
    http://www.youtube.com/watch?v=zVWZbxGFGiA

    BIS, do it please

  3. #23
    Quote Originally Posted by KrAziKilla View Post
    Only thing which is needed to be shown here:
    http://www.youtube.com/watch?v=zVWZbxGFGiA

    BIS, do it please
    In terms of gameplay I can't really see any common connection with Arma3, nevertheless I'm highly impressed with those ragdoll animations.

  4. #24
    Hehe, Overgrowth. Haven't downloaded one of their Alpha's in a couple of months but those guys are amazing. Its like they just hear of a new tech and have to plug it in. Here's an interesting read on their lead dev: http://blog.wolfire.com/2008/09/team...duction-david/

    Now back to that ragdolling - would be awesome but what would happen if you shot #2 in a squad traversing a mountain's edge like above and he went tumbling down a good quarter mile.

    "2, return to formation"
    .......tumbles...
    "2, Get Back!"
    ....wildly gains speed tumbling"
    "2!"
    ......
    ~The bearly literate pugilist~

    Force AI to use their proper weapon! http://feedback.arma3.com/view.php?id=8829

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!

    Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666

    Spoiler:

  5. #25
    Master Gunnery Sergeant b00ce's Avatar
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    Quote Originally Posted by Whirly View Post
    In terms of gameplay I can't really see any common connection with Arma3, nevertheless I'm highly impressed with those ragdoll animations.
    It would have everything to do with gameplay and immersion. Imagine being close enough to an explosion to get knocked off your feet but not die, hit by a car, etc. But while you're flying, you're covering your head and trying to protect yourself. It COULD also pave the way for hand to hand/knife/bayonet/baton/sword/etc. fighting because all you'd need are weapons, animations and cutting/blunt damage. The engine would handle the reactions to the blows.

    Also, what froggy said. lol

  6. #26
    Quote Originally Posted by KrAziKilla View Post
    Only thing which is needed to be shown here:
    http://www.youtube.com/watch?v=zVWZbxGFGiA

    BIS, do it please
    Absolutely. It was said that it is possible in the engine and some sort of active ragdoll system would enhance ragdoll extremely. These subtle moves, not only when falling but also when e.g. getting hit by a car or shot at, add a huge amount to how realistic it looks.
    There are however some problems. Remember that unlike the character in Overgrowth, the arma 3 character is holding a weapon in his hands, so it would require that he drops it before. (Which is already the case if I recall correctly).
    Preventing unnatural moves and making ragdoll look as lifelike as possible by adding these animations increases realism and immersion immensely!

    Edit: Speaking about "Ragdolling Players without killing them", there is a lot of potential regarding non-lethat weapons.
    Tranquillizer rifles can be used to paralyze enemies or civilians for a certain time without killing them. This would bear potential for story elements like capturing HVT targets or other interesting gameplay elements.
    Last edited by PurePassion; Mar 20 2012 at 08:40.

  7. #27
    Well if loosing the weapon is a problem could a weapon sling be incorperated?

    Ragdoll and the new sound engine are the things I'm most excited about for ArmA 3! I really hope we have that live ragdoll effect.



  8. #28
    Quote Originally Posted by KrAziKilla View Post
    Only thing which is needed to be shown here:
    http://www.youtube.com/watch?v=zVWZbxGFGiA

    BIS, do it please
    Wow that is really cool ragdoll simulation that game has.

    And not to be disrespectful to the OP but i think he/she should add the link to the original post as a good example.

  9. #29
    Quote Originally Posted by PurePassion View Post
    Absolutely. It was said that it is possible in the engine and some sort of active ragdoll system would enhance ragdoll extremely. These subtle moves, not only when falling but also when e.g. getting hit by a car or shot at, add a huge amount to how realistic it looks.
    There are however some problems. Remember that unlike the character in Overgrowth, the arma 3 character is holding a weapon in his hands, so it would require that he drops it before. (Which is already the case if I recall correctly).
    Preventing unnatural moves and making ragdoll look as lifelike as possible by adding these animations increases realism and immersion immensely!

    Edit: Speaking about "Ragdolling Players without killing them", there is a lot of potential regarding non-lethat weapons.
    Tranquillizer rifles can be used to paralyze enemies or civilians for a certain time without killing them. This would bear potential for story elements like capturing HVT targets or other interesting gameplay elements.
    Actually character in Overgrowth can hold a weapon as well.

  10. #30
    Quote Originally Posted by Minoza View Post
    Actually character in Overgrowth can hold a weapon as well.

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