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Thread: Ragdolling players without killing them?

  1. #71
    Quote Originally Posted by Timnos View Post
    I agree this would be totally awesome but it would be almost impossible for BIS to impliment. One troublesome issue is that the ragdolled units always drop their weapons, another problem is that there's a almost infinite amount of positions ragdolled units could end up in, for example at E3 2011 one ragdolled unit ended up with it's upper body dangling over the side of a rooftop, another unit that was standing on a roof was shot and fell onto a balcony fence, then rolled off the fence into a awkward position in a corner of the balcony fence.
    Getting out of those positions in a realistic looking way would probably require some pretty nifty procedurally generated animations. Would be awesome if they could pull it off, but if anything I expect there will be some kind of simple (and usually weird looking) interpolation to a prone anim.
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  2. #72
    I am posting a video the Bohemia Interactive developers can use for reference, it shows the concussive effects a hand grenade has on the human body. Thankfully nobody was seriously injured in this incident, it happened during the filming of a movie scene in Russia. The grenade was supposed to detonate below the waters surface.


  3. #73
    This is a fantastic idea! I was actually hoping for this since I've heard of the implementation of ragdoll physics, really hope BI can pull it off correctly to still look realistic Great suggestion though my friend.

  4. #74
    It doesn't seem that hard, a lot of games involving ragdolled characters have two animations for getting up. One of them is when the back is facing the floor, and when the front is facing the floor. BIS can just mocap two animations, front and back, and then check which one to activate by determining the angle the torso is at when the body is at rest. Afterwards the ragdoll can interpolate it's bones to the animation.


  5. #75
    Can´t be THAT hard to do. Ever played this?



    96kb, quite funny to play with another person. http://sumotori-dreams.en.softonic.com/

  6. #76
    Oh man..I never knew my voice could squeek from laughter until I watched that..

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