Code:
class SmokeShell:GrenadeHand
{
hit=5;
indirectHit=2;
indirectHitRange=0.2;
cost=100;
simulation="shotSmoke";
explosive=0;
soundHit[]={"",0,1};
smokeColor[]={1,1,1,0};
class Smoke
{
interval=0.01;
cloudletDuration=4.0;
cloudletAnimPeriod=1.0;
cloudletSize=0.25;
cloudletAlpha=1.0;
cloudletGrowUp=1.5;
cloudletFadeIn=0.0;
cloudletFadeOut=5.0;
cloudletAccY=-0.3;
cloudletMinYSpeed=0;
cloudletMaxYSpeed=10;
cloudletShape="cl_basic";
cloudletColor[]={1,1,1,0};
initT=1000;
deltaT=-500;
density=1.0;
size=1.5;
initYSpeed=1.0;
timeToLive=1.00000002004088E+20;
in=3.0;
out=0.0;
class Table
{
class T1
{
maxT=0;
color[]={0.7,0.7,0.7,1};
};
class T2
{
maxT=1000;
color[]={0.4,0.4,0.4,1};
};
};
};
};