Slightly my mistake, just looked at the start time of the poll and it hadn't been up that long before I posted. We're up to 25 votes now, so that's making me feel better.
I'd really like this to be a major hit, mainly cos I'd like to see an "improved" sequel, but also because I think most games studios are missing out on the "carrier" based resource management, FPS typo game. A real hit in this genre could spark off a lot of interest. Look at what the competition between CoD and BF has done for both titles.
Imagine if you controlled the carrier, 4 team mates each controlled a MANTA, another 4 WALRUSES, another weapons on the carrier...etc., you can really co ordinate attacks/defences. MP is defo the way to go with all games really, AI just can't compete in the fun, tactical, strategic, etc roles.
I voted for option 1 too, release the game pronto, no more delays (I think 20+ years is enough time to wait...bit like Star Wars lol), however, for this to be a real hit, it MUST have MP released at some point. The sooner the better, gamers are notoriously fickle.
I'm like MadDogX, I usually play the SP before the MP, to get to grips with playing the game, thereby not getting my a$$ handed to me by 12 yr olds by diving straight into a MP game (I'm not saying this doesn't happen anyway). My main concern about a lack of MP is that it sidelines this game to the margins. How many major games can you name me that doesn't have MP?
I think the main problem with MP for this title is that the original didn't have it (and this is pretty much an exact update of that classic), and the dynamics/tactics/strategy involved would change the game fundementally? Maybe if it dows well, they will expand on the core ideas of CC and make it into a much bigger game. I have PLENTY of ideas (I played this in the 1980's on a fricken rubber keyboarded ZX Spectrum 48k!), check my next post lol.
MadDogX, maybe we should form a clan based around the letter "X" lol
PS. BI, you're crippling your user base with your insane sign up security. 3 seperate verifications?!?!?!?! It took me over 5mins to complete the sign up...and I'm an IT dude!
Screw this post because it is wrong and I now hate it.
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Maybe it's my inept writing, but the point I was making, which seems to have been missed (apart from by Gazzareth), is that having such a heavy handed security protocol might be a great way to defeat spam, etc, but severely limits most people signing up that would have a passing interest, are not so IT savvy, console players (haha), etc.
To quote BI (and Sun Tzu lol) "Tactics without strategy is the noise before defeat".
It's only 'cos I'm pretty hardcore about this game, and IT stuff in general that I persevered. If I was less technically proficiant or less patient, I'd probably have just left it, which is why I'm assuming there are so few people commenting on, what I hope will be, a major game.
Let's stop it being a niche "tech" game and appeal to techs and non-techs. An "underground hit" is industry jargon for "not commercially successful". Again, if this game proves very successful, there will be a follow up, or even spark a whole plethora of clones/spin-offs in the genre, something, I'm sure most of you will agree, is severely lacking.
As a side note, I'd bet the vast majority of people on these forums are IT savvy peeps? Maybe someone should start a poll on that?
Anyway, to bring this discussion back to the original question at hand, I still vote for (and fully expect it to be this way regardless) the game to come out pronto, and the MP "patch" to follow on.
Last edited by TaktiX; Mar 18 2012 at 17:02.
I think Multiplayer is an important component however, I personally am more interested in single player. Looking forward to the release.
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