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Thread: Multi-Session Operations v4.2 released

  1. #1

    Multi-Session Operations v4.2 released

    v4.2 released!!!!
    Over 20 sample missions including: Hazar-Kot, Eden, Tigeria, Qom Province, CLAfghan, Lingor, Tora Bora, Podagorsk, Cicada, Takistan, Chernarus, Zargabad and Utes
    A2CO, ACE, CWR missions AVAILABLE! (removed A2Free)
    COOP, TvT, CTI missions AVAILABLE!
    Random IEDs, Suicide Bombers, VB-IEDs, Roadblocks now implemented!
    Roy86's Patrol Ops 2 now integrated!
    Reezo's EOD add-on now compatible!
    Nielsen's Civilian Interaction Module now compatible!


    Get the latest 4.21 Missions AND MSO Code Base here

    Requires CBA


    You need ELITENESS to depbo these missions

    Note: We will be regularly patching/fixing the code and missions as feedback comes in, so please check back here for any newer versions.

    What's New for v4.20?
    Core
    - Added CWR² M113 HQ to WHB Multispawn
    - Added CWR² US units to Recruitment
    - Added message telling players when they can reconnect if they run out of lives.
    - Added DRN Dynamic Weather (thanks Engima)

    Support

    - Town Manager fixes
    - Ensured R3F and Patrol Ops 2 compatibility
    - Fixed mission construction module entry
    - Added SL's to recruitment

    Enemy
    - Prevented TCells from recruiting if > 150 OPFOR units exist (Feature #27597)
    - Updated Terror Cells to now randomly setup road block near town (30% chance)
    - TUP_IED improvements - added EOD loudspeakers to vehicles, double number of IEDs if enemy present, cleaned up IED object lists
    - Update of PO2 to v082
    - Updated WICT (26.01.2012, v.04.10.001, thanks Highhead
    - changed max. safepos in main.sqf for camps and AI to have baseguards and to get better spawning positions of bases (not in hills and elevation)
    - Added OCB Roy86's Patrol Ops 2 enemy module, courtesy of Highhead
    - Terrorists don't react when travelling in car unless BLUFOR are within 200m and below 50 feet
    - Updated Terrorist Cells to use TUP_IED for VBIEDs
    - Added TUP_IED module, places ambient IEDs, VBIEDs and Suicide Bombers on any map, also automatically integrates with Reezo's EOD addon (optional)
    - Improved Reezo EOD addon by replacing addon scripts in mission (IEDs only detonate for players now, random smaller charges, better logging)

    Ambience
    - Dogs only bark when approached
    - Made shepherds more reactive when their flock are shot or injured (except by vehicles)
    - Changed default parameters for Ambient Air (All Factions by default) and WICT (Off by default)
    - Ambient Air is changed now that aircraft truly Never Fire when told to do so, so enemy aircraft pose no threat (and sound/look very good)
    - Updated Civilian Vehicles so certain amount are VBIEDs (if enabled in params)
    - Removed BIS_CIV_special from ambient civilians
    - Random door closer

    Missions
    - Obsoleted support for A2Free until someone tells us they are using it
    - Added Villa helipad to Zargabad

    Other
    - Fixed guard post and House patrol scripts
    - Added spawnCrew function (searches the area for vehicles and spawns crew, useful for compositions)
    - Fixed default factions in SP

    Known Issues
    - PO2 tasks sometimes throw errors if there is no suitable position/building available
    - UAV stops Shift-Click and Alt-Click from working if you do not use the context menu
    - Server Crashes with Beta
    - EOD Loudspeaker functionality seems to disappear after reconnect
    - MHQ can be deployed several times
    - CIM Extraction Helo is spawned on hill side in Takistan

    Feedback, issues, bugs
    Report any issues here.

    What Is MSO?
    Multi Session Operations is a modular mission framework. Essentially it is a collection of scripts that create a persistent, living scenario in which the player operates. Unlike regular missions that have pre-scripted objectives, MSO procedurally generates enemy forces that are unpredictable and (semi) random. Players have to think beyond the mere tactical level and build up the intelligence picture, carrying out recce patrols to identify enemy locations and conduct deliberate attacks to neutralise them. Everything is persistent, including equipment, ammo, vehicles and even player lives. MSO is designed specifically for Dedicated Server use.

    Recommended Settings / Peformance
    Due to the dynamic nature of MSO and its reliance on scripting to generate ambience and dynamic enemy, it can be resource intensive. The default settings are the recommended ones for most maps (although I would recommend All Factions for ambient air if used). If you have a large map with lots of locations (Chernarus) or a large number of players you will want to consider disabling or dialling down ambience or enemy.

    If you enable ALL the modules, please do not ask us why it performs so poorly.

    Credits
    The MSO team would like to welcome HighHead and WobblyHeadedBob to the dev team!

    Thanks to:
    - MSO development team: Wolffy.au, Tupolov, Ryan, friznit, highhead, WobblyHeadedBob, zorrobyte, HateDread, kieran, Kolmain, and Rommel
    - Ryan, Antipop, Rommel, Militant, Scarecrow and Australian Armed Forces (AAF)
    - Friznit, Tupolov, DaveP and Volunteer Commando Battalion (VCB)
    - Krause, Beta, Sandiford, JollyResq - United Operations (UO)
    - Kremator, SCAJolly, Katipo66, vengeance1, 16AA, VCB and AEF clans for testing
    - Alef and Sickboy for CBA conversion for A2Free
    - Xeno and Mikero for their Mission Builder Script
    - Spyder for Object Network Update (ONU), LoyalGuard for ARMA Electrical Grids (AEG), ArmaIIholic and Highhead for World In Conflict (WICT), LurchiDerLurch for AC130 CAS
    - Robalo, USMCWall, Muzzleflash, Wobbleyheadedbob, Hatedread, Zonekiller, VoW Widow, Swedge, Lonestar, SBSMac, Prymsuspec, zGuba, Fireball, Nou, Jaynus, Norrin for bits and pieces we got from you
    - CWR² team, IceBreakr, Shezan, Commander, Old Bear for making your mods and islands MSO friendly
    - Roy86 for Patrol Ops 2 Module
    - Enigma for Weather Module
    Last edited by Tupolov; Mar 9 2012 at 14:56.


  2. #2
    Second Lieutenant Kremator's Avatar
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    Grats on release guys!

  3. #3
    Good job guys!

    I recommend Six Updater

  4. #4
    Please make sure you grab v4.21, provides key fixes for the PO2 module.

  5. #5
    Gunnery Sergeant Wolffy.au's Avatar
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    Thanks for doing the release guys - I was just not able to focus long enough to do it!

  6. #6
    Sergeant Major JuggernautOfWar's Avatar
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    Do we really need a dedicated server for this to work? I only have local server capability.
    Phenom II X4 955 45 nm OC 3.6 GHz
    GeForce GTX 570 Classified
    12 GB Dual-Channel DDR3
    M4 Solid State Drive

  7. #7
    No you don't need a dedi, but i's highly recommended. The amount of stuff being thrown at the server by MSO will make a LAN hosted game quite slow, although it's perfectly workable if you turn a lot of the ambient stuff off and reduce the enemy % down some

  8. #8
    Sergeant Major JuggernautOfWar's Avatar
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    If only I had the extra $1K for a server machine.

  9. #9
    Quote Originally Posted by JuggernautOfWar View Post
    Do we really need a dedicated server for this to work? I only have local server capability.
    you can start up the armaoaserver with cba and combined ops loaded as mods and then just start up arma both on your local machine and then connect to your server over the regular arma server browser. It works for me very well

  10. #10
    Sergeant Major JuggernautOfWar's Avatar
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    Quote Originally Posted by highhead View Post
    you can start up the armaoaserver with cba and combined ops loaded as mods and then just start up arma both on your local machine and then connect to your server over the regular arma server browser. It works for me very well
    Seems like that would be the exact same as a local host since it's hosted you know... locally.

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