could someone please explain why my custom trees turn black when i shoot at them?
is it searching for a damage model or a decal, or does it need a lightmap?
does it have something to do with the damage tree flag in the gem lod?
the p3d is below the 1000 poly count so i don't use shadow volumes,but i have experiment with them, also with shadow volume 1000 lod wich is especialy for trees!
it is selfshaded and casting shadow correctly
this sounds stupid maybe but i'm gonna say it annyway
the only thing i need is one unbinarized good working mlod example of a tree,and of we go,but no....lets keep it binarized so people can't learn from there experience!
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