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Aculaud

An air drop script that works!

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I have noticed one of the things people look for the most here is how to get soldiers to para drop from a helicopter. The following is a simple script that really works. Here ya go:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

exit

<span id='postcolor'>

This configuration is good for getting 12 men to jump, but it can be easily modified by adding or taking away some of the commands.

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no problem smile.gif

i should also mention, for anyone who doesnt know, its always a good idea to set your choppers altitude to about 150 by using the flyinheight command.

example

chopper name FlyInHeight 150

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Thats all said and done for SinglePlayer

But in multiplayer it isnt that simple

Well it is if you know how

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ June 25 2002,23:42)</td></tr><tr><td id="QUOTE">I have noticed one of the things people look for the most here is how to get soldiers to para drop from a helicopter. The following is a simple script that really works. Here ya go:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

unit_name action ["eject", chopper_name]; unassignvehicle unit_name

~1

exit

<span id='postcolor'>

This configuration is good for getting 12 men to jump, but it can be easily modified by adding or taking away some of the commands.<span id='postcolor'>

The on of the tutorial is better.. ( http://www.3dactionplanet.com/flashpoint/tutorials.html )

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_aunits = units L1

_i = 0

_Max = count _aunits

#Here

(_aunits select _i) action ["EJECT",helo1]

unassignvehicle (_aunits select _i)

_i=_i+1

~1

?_Max>_i:goto "Here"

exit

<span id='postcolor'>

Only draw back is *maybe* the fact that all people have to be in one group

(leader of the group is named L1)

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That would be the one i spoke of that only works for some people for some reason. There are no draw backs with my script. smile.gif

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Looks exactly like the script thats used in Red Hammer when the americans are comign with 2 CH-47D. Thats probably the easiest way. I like to make the chopper fly full speed and use ~0.5 instead of ~1 or they will land too far away from eachother. I also use flyinheight 70 because U dont need higher and I want my paradrops to be fast. It kinda looks better to make them parachute from 100-150 meters though smile.gif

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