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Thread: ARMA 2: OA beta build 90242 (1.60 MP compatible build, post 1.60 release)

  1. #41
    Quote Originally Posted by themaster303 View Post
    yeah it should be optional. or at least trackir users should be able to disable that. would be ok for me to do in the .cfg . i hope we trackir users can drive normal in the next beta
    Any ticket to vote on?
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  2. #42
    wrt the Javelin lock bug, could it have also affected AA launchers? It seems it is harder to get a lock-on with AA launchers on oncoming aircraft. I just replayed some missions from campaign on this beta, and in Coltan Blues in OA, after Spoiler:
    It could be a simple realism issue, with Igla and Strela being hard to get frontal lock-on (reduced heat exhaust signature), but I am not sure. More testing with all launchers in the editor when I get time, to be sure

  3. #43
    I noticed two issues, but I am not sure if they have been introduced with this build

    -missions inside mod folders are not detected, while campaigns are.
    -completed usermade missions are not marked as accomplished in the scenarios list
    Last edited by folgore_airborne; Mar 14 2012 at 22:47.
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  4. #44
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    Quote Originally Posted by OMAC View Post
    Updated ticket for Javelin issue:

    https://dev-heaven.net/issues/28865
    thank you very much.
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  5. #45
    CWR² Developer SaOk's Avatar
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    Have the AI changed lately? Feels like I am seeing slow following team-members more often now. In a night mission on Utes the team-members totally slowed to be stucked in about 40m radius area (with fence) for 15 minutes while I went after various tasks. Enemies and friendlies were standing only about 100-200m from each other without proper behaviour. They seemed to act like in danger, but didnt try to engage all the hostiles. With bugs like that time to time the AI commanding is really poor and slow. There really would need to be a way to command the team-members to follow more fluently without them slowing down for every target in 700m radius even when there is no much bullets flying. The danger detection could also be more local. Currently if any of the team-members is in enemy contact, the whole team acts that way even when the rest are in safe-zone mile away.

    Not very often used, but also if there is fighters (air) in infantry group. The land-units that have bigger team order number, try to follow the fighter running back and forth, totally out of leader's control. The same way an injured or stucked unit easily slow down the whole group.
    Last edited by SaOk; Mar 14 2012 at 16:47.

  6. #46
    First Lieutenant Tonci87's Avatar
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    It has become awfully quiet in here....

  7. #47
    Shhh, don't tell m'kay - BIS devs are working on a new project http://mthruf.files.wordpress.com/20...rogram-now.jpg

  8. #48
    Product has reached its matuity step anyways xD

  9. #49
    Quote Originally Posted by Tonci87 View Post
    It has become awfully quiet in here....
    No doubt they are ramping up development on A3 as E3 is not too far away.

  10. #50
    First Lieutenant Tonci87's Avatar
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    Yeah I guess they have shifted focus from OA to TOH, CC and A3

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