
Originally Posted by
Max Power
Yeah, I agree.|
If I manually triangulated the mesh the wrong way, then I would see the distortion in the viewport too. I think it had something to do with the way Dx was triangulating the quads. I guess there was some distortion in there that was distributed evenly over both triangles if triangulated one way, but all on one and not the other if it was triangulated the other way.
Imagine a square, then pull one corner out away from the centre so it's a bit of a diamond shape. Now depending on the way you triangulate it, the distortion is on one triangle or on both.