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Thread: hiddenSelection on weapons?

  1. #1

    hiddenSelection on weapons?

    Hi.

    The question is quite simple. Do hiddenSelections work on weapons for retextures? It doesn't seem to work, but I am not 100% sure that I did it right. In any case, the token is only listed in the CfgVehicles section.

    If not, I am going to make a feature request ticket for it. It would be much easier to maintain a pack of weapons in different camos if you would only need one complete set of models and could do the rest via hiddenSelection.

    Thanks.

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  2. #2
    I'm pretty sure it's a cfgVehicles only thing.


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  3. #3
    Warrant Officer Alwarren's Avatar
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    Quote Originally Posted by Max Power View Post
    I'm pretty sure it's a cfgVehicles only thing.
    Thanks. I thought as much. Going to add a CIT ticket, it would be a very handy feature to have.

  4. #4
    Indeed it is! I have tried that very thing myself. That's why you see the weapons packs that people produce have different weapons for every texture set.

    If you make the weapons into static objects (like the ones on the weapons racks) then they are no longer "weapons" and can be texture swapped.

  5. #5
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    Quote Originally Posted by hcpookie View Post
    Indeed it is! I have tried that very thing myself. That's why you see the weapons packs that people produce have different weapons for every texture set.
    Indeed. I have 90 models now for the ACR alone. I could have cut that down to 20 or so with hidden selections


    If you make the weapons into static objects (like the ones on the weapons racks) then they are no longer "weapons" and can be texture swapped.
    Kind of defeats the purpose of them being weapons

    Seriously, I wish BIS would add that possibility to OA. Extra color schemes/textures are easy to produce, but maintaining the models, even when using MoveObject, is a lot of work.

  6. #6
    I agree with you I have the same problem.
    I would add also the users action.

  7. #7

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  8. #8
    +1
    Thx.

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