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Thread: New BattlEye features for server admins

  1. #71
    Hi guys, need help for this configurations.

    I can not run the BEpatch

    I created the file, set up.
    As specified below:
    BEServer.cfg

    Code:
    RConPassword mypass
    My start script

    Code:
    @echo off
    echo ArmA Restart Script
    :TOP
    echo Starting Server
    start /wait Expansion\beta\arma2oaserver.exe -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;ca;@dayz;@hive -name=cfgdayz -config=cfgdayz\server.cfg -cfg=cfgdayz\arma2.cfg -profiles=cfgdayz -BEpath=C:\Steam\steamapps\common\arma 2 operation arrowhead\cfgdayz\BattlEye -world=Chernarus -exThreads=1 -cpucount=2 -port=2402 -netlog -malloc=tbb4malloc_bi
    echo Restarting Server!
    goto TOP
    I do not really know what to do here, because I see it right.

    Thanks for help!

    Spoiler:

  2. #72
    Quote Originally Posted by $able View Post
    A command to reload scripts.txt will be added in the next version.
    Hey fellas,

    Was this command added yet? Thanks!

  3. #73
    BattlEye Developer
    Join Date
    Mar 22 2008
    Location
    Germany
    Posts
    564
    Author of the Thread
    Quote Originally Posted by urbanfox View Post
    Hey fellas,

    Was this command added yet? Thanks!
    Yes, it's "loadScripts".

  4. #74
    Quote Originally Posted by $able View Post
    Yes, it's "loadScripts".
    Thank you!

  5. #75
    Quote Originally Posted by $able View Post
    See the following random scripts.txt example (please do not use the list below unless You know what's command for/why):
    Code:
    1 createVehicle
    1 setVehicleInit
    3 serverCommand
    4 godmode
    3 Bo_Mk82
    3 #shutdown
    7 disableUserInput true
    I hope you like these new features. Feedback of any sort, as always, is welcome.
    that sounds awesome, but i have a question about it, especially the commands to enter in the script.txt. first of all, i have no knowledge about those commands, some like the vehicle i can imagen for what they are, also the godmode.

    what do i have to write in the script.txt when i want that this isnt possible anymore/get dedected:
    1: players who create themselfe any sort of weapon/item
    2: dropping a "weapon box" with a chosen weapon in it
    3: making other players and vehicles visible on the map even it is off by the server settings.
    4: porting to position X on the map
    5: fast travel with enormous speed
    6: spawn anysort of vehicle
    7: repair anysort of vehicle
    8: heal/restore their health without using and item for that kind of action (if this is possible)
    9: godmode
    10: infinty ammo
    11: invisible
    12: airstrike attacks /kill everyone who is playing on the server
    13: make disabled hud like playernames, crosshair, distance visible, 3rd-person enable even when its off by the server settings

    yes i know that are some points, but like i have written. i have no idea how to handle that script commands. it would be realy nice if you could help me out with it. i am very thankfull for any help i can get.

    *edit*
    got what i wanted. http://www.dayzmod.com/forum/showthr...7977#pid277977
    Last edited by Isoterik; Jul 9 2012 at 07:52.

  6. #76
    Is this available to ArmA2/ArmA2FREE?

  7. #77
    is the scripts.log as pointed out at the beginning of this thread working in A2 ?

  8. #78
    BattlEye Developer
    Join Date
    Mar 22 2008
    Location
    Germany
    Posts
    564
    Author of the Thread
    BE Server v1.149 improves the script detection. You can now search for multiple strings per scan.

    General example:
    Code:
    5 search_for_this "and this" and_also_this !"but not this"
    This will only cause a detection if all of the first three strings but not the last one are found in a script. Note that you will have to use quotes now if you want to include spaces in a single string. If you want to include a quote character in the string itself use \". As shown, the "!" character is used to exclude the following string from the scan.

    Specific example:
    Code:
    5 createVehicle Bo_Mk82
    This will cause a detection if both "createVehicle" and "Bo_Mk82" are found in a script. Previously the script scan searched for the whole "createVehicle Bo_Mk82" string (and only precisely that including a single space), but that is no longer the case now. If you want to convert currently used scans to the new script detection, simply add quotes around the entire string.


    Important: To prevent incompatibilities with the new script detection, the BE Server currently automatically renames the "scripts.txt" file to "scripts_old.txt". Write "//new" in the first line of your new scripts.txt to prevent this from happening and make the BE Server load the new script scans.
    Last edited by $able; Aug 12 2012 at 12:07.

  9. #79

  10. #80
    Quote Originally Posted by $able View Post
    BE Server v1.149
    ??? now version 1.142

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