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Thread: Dogs of War - Killed at Start

  1. #11
    My temporary solution:

    As soon as game starts, bring up debug console, and use the following commands

    BIS_cooper setPos [(position BIS_CDFBegunov select 0) - 1.5, (position BIS_CDFBegunov select 1) + 1.5, 0]
    BIS_Sykes setPos [(position BIS_cooper select 0) - 2.5, (position BIS_cooper select 1) + 2.5, 0]
    BIS_rodriguez setPos [(position BIS_cooper select 0) - 3.5, (position BIS_cooper select 1) + 3.5, 0]
    BIS_ohara setPos [(position BIS_cooper select 0) - 4.5, (position BIS_cooper select 1) + 4.5, 0]

    However, once moved to the new location, any supply trucks coming to the base are green and are being shot at. The alliance has not been registered by the game.

    ---------- Post added at 08:21 PM ---------- Previous post was at 07:10 PM ----------

    Okay, so digging through the files, I found a reference in initTIPcompatible.sqf that moves my squad to bis_napastart, which is where they all got shot.

    if (BIS_C4Joined == "NAPA" && !(BIS_C5Alliance)) then {
    BIS_cooper setPos markerPos "BIS_NAPAStart";
    BIS_cooper setDir 37;
    BIS_rodriguez setPos [(markerPos "BIS_NAPAStart" select 0) + 4, (markerPos "BIS_NAPAStart" select 1) + 1.5, 0];
    BIS_rodriguez setDir 270;
    BIS_sykes setPos [(markerPos "BIS_NAPAStart" select 0) + 2, (markerPos "BIS_NAPAStart" select 1) + 2, 0];
    BIS_sykes setDir 230;
    BIS_ohara setPos [(markerPos "BIS_NAPAStart" select 0) + 1, (markerPos "BIS_NAPAStart" select 1) + 3, 0];
    BIS_ohara setDir 170;

    I understand the functioning of if statements, generally speaking, but what is the '& !(BIS_C5Alliance)) testing? If BIS_C4Joined = NAPA And not BIS_C5alliance then move squad?
    Last edited by hellfiremonty; Mar 8 2012 at 18:54.

  2. #12
    Quote Originally Posted by hellfiremonty View Post
    I still contend something's wrong in the scripting...seems to me you can't have an alliance and kill Prizrak without something going wrong.
    I refuse to believe the scripting has changed since I had no such problems and I played right after the official mission data was changed last time. Since you seem to be able to handle all that mission editing you probably have no problem in trying with my save game where Dogs Of War should start with CDF base with CDF and NAPA alliance. http://relay.pp.fi/Gamesave/Arma%202...ns/campaign.7z

    Remember to revert Dogs Of War. That save is played with 1.60.87580 which is old beta by now.

  3. #13
    Resolved.

    Uninstalled, deleted all directories and save games, reinstalled. Suspect there must have been an 'AddOn' or something causing a conflict.

  4. #14
    Quote Originally Posted by hellfiremonty View Post
    Resolved.

    Uninstalled, deleted all directories and save games, reinstalled. Suspect there must have been an 'AddOn' or something causing a conflict.
    Thanks for letting us know. Can we assume the same reason caused this too https://dev-heaven.net/issues/29201 ? Very likely we would have seen other reports for Badlands beeing broken again.

  5. #15
    Oh lordy, I'd forgotten I'd even flagged that up! My apologies. Yes, resolved that too.

  6. #16
    Quote Originally Posted by hellfiremonty View Post
    Oh lordy, I'd forgotten I'd even flagged that up! My apologies. Yes, resolved that too.
    Always a pleasure to close a ticket.

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