My temporary solution:
As soon as game starts, bring up debug console, and use the following commands
BIS_cooper setPos [(position BIS_CDFBegunov select 0) - 1.5, (position BIS_CDFBegunov select 1) + 1.5, 0]
BIS_Sykes setPos [(position BIS_cooper select 0) - 2.5, (position BIS_cooper select 1) + 2.5, 0]
BIS_rodriguez setPos [(position BIS_cooper select 0) - 3.5, (position BIS_cooper select 1) + 3.5, 0]
BIS_ohara setPos [(position BIS_cooper select 0) - 4.5, (position BIS_cooper select 1) + 4.5, 0]
However, once moved to the new location, any supply trucks coming to the base are green and are being shot at. The alliance has not been registered by the game.
---------- Post added at 08:21 PM ---------- Previous post was at 07:10 PM ----------
Okay, so digging through the files, I found a reference in initTIPcompatible.sqf that moves my squad to bis_napastart, which is where they all got shot.
if (BIS_C4Joined == "NAPA" && !(BIS_C5Alliance)) then {
BIS_cooper setPos markerPos "BIS_NAPAStart";
BIS_cooper setDir 37;
BIS_rodriguez setPos [(markerPos "BIS_NAPAStart" select 0) + 4, (markerPos "BIS_NAPAStart" select 1) + 1.5, 0];
BIS_rodriguez setDir 270;
BIS_sykes setPos [(markerPos "BIS_NAPAStart" select 0) + 2, (markerPos "BIS_NAPAStart" select 1) + 2, 0];
BIS_sykes setDir 230;
BIS_ohara setPos [(markerPos "BIS_NAPAStart" select 0) + 1, (markerPos "BIS_NAPAStart" select 1) + 3, 0];
BIS_ohara setDir 170;
I understand the functioning of if statements, generally speaking, but what is the '& !(BIS_C5Alliance)) testing? If BIS_C4Joined = NAPA And not BIS_C5alliance then move squad?
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