Since the cockpit flickering is again one of those issues we don't see happen a lot in-house, let's try to find a pattern in hardware and software. Please can those who see this happen post information about HW, SW and settings in TKOH (in the CIT ticket or here)? If we can link it to a specific settings (e.g. PiP), it will be more feasible to track down.
I see the occasional cockpit flickering. See signature for settings.
I'm not sure if 'collective bug' is related to my 'spinning bug', but my problem is still there. I can easily reproduced it in every betapatch since then.
I would not call it collective bug, because everything is very sensitive, collective is still working, but helicopter is spinning (same behaver like already fixed 88779 bug ), what help is turn off motor, even when I fly, then helicopter stop spinning and I can land with autorotation (usually it ends with crash ). It seems that flight model goes crazy. I even reinstall game, no change .
My Computer:
MSI Z68A-GD65 G3 | i5 2500K @4.5GHz | NVidia MSI N560GTX-TI TWIN FROZR II
16GB Kingston HyperX Genesis Grey 1600Mhz | SSD 128GB Crucial M4 | Enermax PRO82+ 525W | Windows 7 x64 | Logitech WingMan Extreme 3D Pro Take OnHelicopters - video options #.
WRT cockpit flickering, see spoiler for profile, cfg and system settings...
Once thing worth pointing out - I don't emember any flickering from patch 1.03 (or if it was there it was rare enough that I didn't notice it) so this appears to be an effect that was made worse during the beta tweaking. Tweaking with the graphics settings doesn't seem to do much to affect it either.
Name ATI Radeon HD 5800 Series
PNP Device ID PCI\VEN_1002&DEV_6898&SUBSYS_22891787&REV_00\4&2F1 C4782&0&0018
Adapter Type ATI display adapter (0x6898), Advanced Micro Devices, Inc. compatible
Adapter Description ATI Radeon HD 5800 Series
Adapter RAM 1.00 GB (1,073,741,824 bytes)
Installed Drivers aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,at icfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64 .dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a. cap,atitmm64.dll
Driver Version 8.930.0.0
INF File oem51.inf (ati2mtag_Evergreen section)
Color Planes Not Available
Color Table Entries 4294967296
Resolution 1920 x 1200 x 60 hertz
Bits/Pixel 32
Memory Address 0xD0000000-0xDFFFFFFF
Memory Address 0xFBBC0000-0xFBBDFFFF
I/O Port 0x0000B000-0x0000B0FF
IRQ Channel IRQ 4294967291
I/O Port 0x000003B0-0x000003BB
I/O Port 0x000003C0-0x000003DF
Memory Address 0xA0000-0xBFFFF
Driver c:\windows\system32\drivers\atikmpag.sys (8.14.1.6248, 319.50 KB (327,168 bytes), 06/12/2011 02:12)
Graphics Card Manufacturer Powered by AMD
Graphics Chipset ATI Radeon HD 5800 Series
Device ID 6898
Vendor 1002
Subsystem ID 2289
Subsystem Vendor ID 1787
Graphics Bus Capability PCI Express 2.0
Maximum Bus Setting PCI Express 2.0 x16
BIOS Version 012.020.000.001
BIOS Part Number 113-C00801-100
BIOS Date 2010/03/31
Memory Size 1024 MB
Memory Type GDDR5
Core Clock in MHz 875 MHz
Memory Clock in MHz 1225 MHz
Total Memory Bandwidth in GByte/s 156.8 GByte/s
Driver Packaging Version 8.93-111205a-132104C-ATI
Catalyst Version 12.1
Provider Advanced Micro Devices, Inc.
2D Driver Version 8.01.01.1223
2D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000
Direct3D Version 7.14.10.0887
OpenGL Version 6.14.10.11399
Catalyst Control Center Version 2011.1205.2215.39827
I'm not sure if 'collective bug' is related to my 'spinning bug', but my problem is still there. I can easily reproduced it in every betapatch since then.
I would not call it collective bug, because everything is very sensitive, collective is still working, but helicopter is spinning (same behaver like already fixed 88779 bug ), what help is turn off motor, even when I fly, then helicopter stop spinning and I can land with autorotation (usually it ends with crash ). It seems that flight model goes crazy. I even reinstall game, no change .
I have reported the spinning problem several times, and it still exists in this beta. It is rather rare, but I think it occurs when slowing down to land and the analog collective controls are used to reduce collective to 0 temporarily to lose altitude. If that control is held too long, the heli (medium only) goes into hard right spin which can sometimes be stopped by autohover or by holding down left pedal. The heli is completely unflyable when the spin happens, and you will either crash or spin in place forever at ~1 rev/sec. This never happened before 1.04 betas, and is obviously related to the 1.04 RTD FM for medium heli. I have vids of it, but haven't uploaded them.
Is this spin a bug or a feature? Seems like a problem to me. Does the spin result from the heli becoming damaged in some way?
1. In the editor, place a medium civil helo anywhere and set it to flying.
2. Raise the collective slowly to full to gain some height.
3. Lower the collective all the way down - slowly, maintaining control with pedal.
4. Bring the collective all the way up again - the helo will start to sping wildly and no amount of pedal can counter it. There seems to be a 'trigger point' during the collective raising manouver that sets it off - for me this is just before 100% collective up.
EDIT--> Tested with a Logitech G940 Joystick/Throttle/Pedal system.
Did someone raise a ticket for this? I can't see anything related at dev heaven.
Not sure how often this would manifest in real situations - it seems that normal approach and landing are OK
The use of analog collective controls can apparently cause the spinning more readily, as it instantly sets collective to max or min temporarily, as long as the keys are held, which may jar the system in some way, causing damage or a bug. Such keys have been vital for me to speed or slow descent on landings w/o autohover. I've never seen a ticket for this issue either, but it has been present since the first 1.04 beta, yet in varying degrees of severity.
Unfortunately this version breaks compatibility with the latest Linux DS (the beta is now marked as 1.04 whereas the Linux DS is still 1.03). Any chance we might see an updated Linux DS beta soon™?
"Nothing is so firmly believed as what is least known." - Michel de Montaigne