View Poll Results: Which option would you like the most?

Voters
307. This poll is closed
  • No manual cocking

    58 18.89%
  • Manual cocking for bolt rifles and shotguns

    65 21.17%
  • Manual cocking for above and after reloading empty automatic weapons

    184 59.93%
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Thread: Opinions on manual gun cocking?

  1. #81
    I voted for the manual cocking for above etc. But I'm really unsure how much of a nice little extra challenging immersive/realistic feautre this will be over just a regular PITA. I couldn't possibly form an educated opinion without trying it out for myself. So in the event that it does become just more of an annoying hassle, I would like manual cocking for everything, to be an option, regardless of difficulty. (If it were to even be implemented)

  2. #82
    Master Sergeant Serclaes's Avatar
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    Off the top of my head I can think of exactly one reason why cocking should be manual:

    There is cocking and you have to go out of the sight to cock. Means a shooter can't follow his round and won't see the impact. Other than that, as long as cocking can be aborted, it should be automatic.

  3. #83
    Chief Warrant Officer Beagle's Avatar
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    Thats not true, I can easily stay on sight (scope) while repeating, and repeasting automatcally cocks the bolt...in fact I can't uncock the bolt on a Mauser 98 system.

  4. #84

  5. #85
    Quote Originally Posted by Panda_pl View Post
    Doesn't quite bother me.
    Besides why would you interrupt your reload in Arma? I mean in what situation would that ever happen? We no longer use bolt action rifles for anything other than sniping, a soldier in WW2 had no sidearm and was pushed into fighting CQC with his rifle...
    This whole argument seems to me like usual nitpicking and the usual RO talk.
    To switch to a grenade, to spring? Things that you can do in real life that shockingly make the game funner and more fluid? I know it is a long way off as BIS does not even seem to have animators, but it is something nice to hope for. Personally it is not a big deal for me. Just make sure the reloads are uninterruptable and I would be fine with that. The CoD style magical reloading while you cancel it to run/jump away is what would really annoy me in a game that claims it is authentic.

  6. #86

  7. #87
    I like the idea for having to cock the guns for said weapons (including automatics), maybe even in RO2-style as many or saying. However, wouldn't this be heavy for the CPU? By heavy I'm talking about having hundreds of AI cocking their guns every time they reload or such.
    Last edited by Cpt.Burger; Mar 5 2012 at 01:11.

  8. #88
    First Lieutenant PuFu's Avatar
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    Quote Originally Posted by Cpt.Burger View Post
    I like the idea for having to after reloading and for said weapons. However, wouldn't this be heavy for the CPU? By heavy I'm talking about having hundreds of AI cocking their guns every time they reload or such.
    why would it? From the AI pov there wouldn't be any diference if this was implemented or todays system.

    Spoiler:

  9. #89

    Thumbs up

    Voted for option 3 and would like an option to change the button config for it, wouldnt want to fire that weapon when I dont intend to ^^
    And having the cocking on the same button as firing makes no sense to me, two quite different things and it forces you to keep and eye on the ammo count even more. And as in RO2 I would like the option to hold down the cocking button to check the barrel for loaded bullet and a magazine check.
    It hurts...

  10. #90
    I'm not sold. Don't like the idea of pressing fire for cycling the action, and a seperate key just adds complication for the sake of complexity. Our avatar in the game world is trained in the operation of firearms. I control it to tell where to sim, fire and reload. When I aim I don't have to get the proper grip, to manually line up the front and rear sights, etc. I view it like adding keys to move my left and right leg so I have to alternate to walk run.

    If done it should be a server independent option and I'd rather have it attached to the reload key, tap to cycle action, hold to reload to prevent nd's in the game.
    "It takes a big man to admit when he is wrong...I'm not a big man." Chevy Chase, Fletch Lives

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