Sure, just as long as there are animations for it
No manual cocking
Manual cocking for bolt rifles and shotguns
Manual cocking for above and after reloading empty automatic weapons
Sure, just as long as there are animations for it
1/13 Ei kotioudu koskaan
I think it should ideally serve a purpose. In RO that purpose is to let you stab someone.
The third option is fine with me, as long as it can be enabled/disabled.
Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2
For better future effects addons, please vote for this ticket.
HELL YES!!!!
Manual cocking on difficulties higher than regular would be amazing. Have the ability to for instance, rack the charging handle back on an M4/M16 as an example, along with hitting the ping pong paddle on the left hand side depending on what kind of a reload you're doing. Since there's manual cocking, you could also add an animation to charge it if your weapon jams. Weapon jamming would be great!
I like the idea on the whole, but don't agree with the suggestion to make it dependent on the difficulty setting. Individual option: yes. But don't allow the server to override it.
Otherwise it will just create an inconsistent behaviour of the fire button (i.e. left click) on different servers, and this will only cause frustration.
Agreed with MadDogX; have a good enough justification for adding it and apply it across the board.
Have you ever fired a pump-action shotgun in real life? Manual cocking in that case would not only be realistic, but also really, really cool. Nothing puts a better accent on whatever you just said than a distinctive "CHA-CHINK" of a shotgun chambering a round. Not to mention the psychological effect of doing that can't be underestimated. One police officer got a criminal to surrender just by working the slide of his shotgun. If BIS gets AI to actually simulate psychological warfare, this is definitely something to consider. I guess that pretty much the same might apply to lever action shotguns and rifles, though I never fired one and they aren't as widespread as pump action (hence less stories involving them), so I don't know.
For bolt action rifles, I guess it's also a matter of there being something inherently cool about working the bolt of a large, heavy rifle. Not to mention there are silenced weapons which could really use that, as cycling their action is actually louder than the shot itself (Welrod, for example, I guess plenty of Spetznaz silenced guns could also qualify).
If it's going to be ingame it should be forced. It's not a whole lot to ask everyone to play with the same set of rules. It's unfair however to do ask them to do it differently.