View Poll Results: Which option would you like the most?

Voters
307. This poll is closed
  • No manual cocking

    58 18.89%
  • Manual cocking for bolt rifles and shotguns

    65 21.17%
  • Manual cocking for above and after reloading empty automatic weapons

    184 59.93%
Page 15 of 17 FirstFirst ... 511121314151617 LastLast
Results 141 to 150 of 165

  Click here to go to the first Developer post in this thread.  

Thread: Opinions on manual gun cocking?

  1. #141
    The big question is:what is it going to add to the game ?

  2. #142
    The reason I liked the manual bolting in red orchestra 2 was the ability to fire a bullet then stab with the bayonet without having to wait for the automatic bolting animation to finish. It saved my life more than a few times in close quarters encounters. Since I see no intent to add bayonets to ARMA, I don't think they should add it if it will have no effect on game play (since there is no melee combat).

  3. #143
    Master Gunnery Sergeant OnlyRazor's Avatar
    Join Date
    Jan 26 2010
    Location
    Stephen King's basement
    Posts
    1,232
    Quote Originally Posted by Snowden View Post
    The reason I liked the manual bolting in red orchestra 2 was the ability to fire a bullet then stab with the bayonet without having to wait for the automatic bolting animation to finish. It saved my life more than a few times in close quarters encounters. Since I see no intent to add bayonets to ARMA, I don't think they should add it if it will have no effect on game play (since there is no melee combat).
    It also allows you to stay on target and check if you hit anything. Pretty nifty when sniping.
    Quote Originally Posted by W0lle View Post
    But obviously it's very hard for people these days to make use of BRAIN v1.0.

  4. #144
    As OnlyRazor noted, it does add gameplay elements, but even if it didn't, it should be included for the simple reason of realism and immersion. The Arma series is marketed as "the most realistic infantry simulation," and for it to have unrealistic chambering & cocking mechanics (as it has so far) belies that claim. Now, making the chamber mechanics realistic wouldn't harm gameplay, so there's no decent reason to not do it.

  5. #145
    I voted for the second.
    Sniper and shotgun cocking should be done automatically while you reload a weapon but other times manually. You can watch accurately through the sights after a shot when not cocking and there should be some kind of swing or taking eyes out of the sight when cocking a sniper.

  6. #146
    IMO it should be added for realism but it should be optional and if in use you could empy your weapon or mag?

  7. #147
    I liked the manual cocking in RO2, so I vote yes for 3rd option. But imo for weapon handling there should be an action to examine your weapon (in case it jams, double feed, etc) with nice animations. But I consider that icing on the cake.

  8. #148
    but even if it didn't, it should be included for the simple reason of realism and immersion
    Arma is not a bolt simulator, it's a sandbox game. What counts is the freedom and bigger picture.

    Anything that your character/avatar would do automatically should be done automatically, unless shown that it can really change gameplay.

    What's next ? Manual insert keys and double tap to release parking break to start a car ? Remove grenade pins ? Scroll wheel to focus on your goggles ?

  9. #149
    Gunnery Sergeant Myshaak's Avatar
    Join Date
    Feb 23 2009
    Location
    Czech Republic
    Posts
    496
    Quote Originally Posted by EricM View Post
    Arma is not a bolt simulator, it's a sandbox game. What counts is the freedom and bigger picture.

    Anything that your character/avatar would do automatically should be done automatically, unless shown that it can really change gameplay.

    What's next ? Manual insert keys and double tap to release parking break to start a car ? Remove grenade pins ? Scroll wheel to focus on your goggles ?
    This +1
    I don't understand the point either, especially when the whole mood for Arma 3 is streamlining controls.

  10. #150
    Quote Originally Posted by EricM View Post
    Arma is not a bolt simulator, it's a sandbox game. What counts is the freedom and bigger picture.

    Anything that your character/avatar would do automatically should be done automatically, unless shown that it can really change gameplay.

    What's next ? Manual insert keys and double tap to release parking break to start a car ? Remove grenade pins ? Scroll wheel to focus on your goggles ?
    Quote Originally Posted by Myshaak View Post
    This +1
    I don't understand the point either, especially when the whole mood for Arma 3 is streamlining controls.


    So, whats the problem?
    He said it should be optional - you won´t have to go with it, do you understand?


    It wouldn´t be as silly if we were talking un-optional pink ponys instead of cars ....

    REALISM! No, fuck that, FIRE THE LASER!

Page 15 of 17 FirstFirst ... 511121314151617 LastLast

Similar Threads

  1. Gave unit a gun, no rounds in the gun.
    By Antonoo in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 2
    Last Post: Mar 20 2011, 13:36
  2. Taser Gun / Radar Gun - Require help with getting the models ready in-game
    By Alternus in forum ARMA 2 & OA - ADDONS & MODS: DISCUSSION
    Replies: 4
    Last Post: Sep 6 2010, 18:47
  3. Still no full game manual (NOT editing manual)?
    By ladlon in forum ARMA 2 & OA - GENERAL
    Replies: 42
    Last Post: Jun 10 2010, 20:42
  4. Looking to get some opinions here...
    By Meathead in forum ARMA - GENERAL
    Replies: 6
    Last Post: Apr 30 2007, 01:01

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •