The big question is:what is it going to add to the game ?
No manual cocking
Manual cocking for bolt rifles and shotguns
Manual cocking for above and after reloading empty automatic weapons
The big question is:what is it going to add to the game ?
Vote please:
http://dev-heaven.net/issues/23473
http://dev-heaven.net/issues/23028
http://dev-heaven.net/issues/23378
RELEASE ARMA 3 PLEASE !!
The reason I liked the manual bolting in red orchestra 2 was the ability to fire a bullet then stab with the bayonet without having to wait for the automatic bolting animation to finish. It saved my life more than a few times in close quarters encounters. Since I see no intent to add bayonets to ARMA, I don't think they should add it if it will have no effect on game play (since there is no melee combat).
As OnlyRazor noted, it does add gameplay elements, but even if it didn't, it should be included for the simple reason of realism and immersion. The Arma series is marketed as "the most realistic infantry simulation," and for it to have unrealistic chambering & cocking mechanics (as it has so far) belies that claim. Now, making the chamber mechanics realistic wouldn't harm gameplay, so there's no decent reason to not do it.
I voted for the second.
Sniper and shotgun cocking should be done automatically while you reload a weapon but other times manually. You can watch accurately through the sights after a shot when not cocking and there should be some kind of swing or taking eyes out of the sight when cocking a sniper.
IMO it should be added for realism but it should be optional and if in use you could empy your weapon or mag?
I liked the manual cocking in RO2, so I vote yes for 3rd option. But imo for weapon handling there should be an action to examine your weapon (in case it jams, double feed, etc) with nice animations. But I consider that icing on the cake.
Arma is not a bolt simulator, it's a sandbox game. What counts is the freedom and bigger picture.but even if it didn't, it should be included for the simple reason of realism and immersion
Anything that your character/avatar would do automatically should be done automatically, unless shown that it can really change gameplay.
What's next ? Manual insert keys and double tap to release parking break to start a car ? Remove grenade pins ? Scroll wheel to focus on your goggles ?