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Thread: Invasion 1944 v2.6 (CO)

  1. #771

  2. #772
    Sergeant Mikey74's Avatar
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    Aug 29 2009
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    Most likely that its not happening tonight. Must have found another bug.

  3. #773
    Nope, the delays have been producing the documentation and trying to find filehosts, and updating releases posts in preperation for the release itself and the countless other points that require certain users to be online, its not that easy to publish a 1.5GB patch online

  4. #774
    First Sergeant Grub's Avatar
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    Jun 21 2009
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    Quote Originally Posted by PacUK View Post
    its not that easy to publish a 1.5GB patch online
    Oh mumma! Tell me you'll upload a torrent somewhere I'll seed forever, I promise! lol
    Don't mention the war..... I mentioned it once, but I think I got away with it all right...
    -Basil Fawlty

  5. #775
    torrent sounds like a good idea too

  6. #776
    Quote Originally Posted by PacUK View Post
    There will be a 7z patch for 2.61 install, but no full 2.62 release, as this is available using Six without us having to publish a whole new release with updated documentation etc, which ultimately would delay us further.

    Looks like everything is in good shape so hopefully see a release sometime this evening GMT.
    I can't breathe now and would wait for it in whole night...

  7. #777

    Invasion 1944 v2.62 Released

    Patch 2.62
    Code:
    Changelog 2.62
    ==============
    
    - New: Panzerfaust 60 and 30 models by Kraetzer
    - New: panzerfaust sound
    - New: Backblast smoke from AT launchers
    - New: British winter infantry
    - New: Panther G model with various additions to crew anims, random appearence etc.
    - New: Improved melee scripts, attaching bayonet automatically engages bayonet charge mode now (Shift+1/2 no longer required)
    - New: Tank interior sounds
    - New: PanzerII model 
    - New: Flying debris on explosions 
    - New: Sounds overhaul for vehicles, weapons, explosions and sonic cracks
    - New: Main menu appearance and loading screen
    - New: Neaville map by McNools
    - New: Merderet_V2 map with various improvements, new locations and fixes
    - New: Lee Enfield rifle model replaced (credits: BI)
    - New: Luftwaffe Pilots by Yac
    - New: Tank HUD
    
    - Added: M1 Garand, Carbines, and M1919A4/6 updated models and textures by Yac
    - Added: New M1A1 Thompson model by Babylonjoke
    - Added: New G43 model by Macolik and Yac
    - Added: New PzIV_D model by Vex_Man and Macolik
    - Added: swapped out colt model with BI's colt 
    - Added: Machinegunner M1919A6's to all US Airborne factions
    - Added: Multiple sights to Thompson, M1 Garand+M7 Grenade launcher, SMLE No. 4 scoped, press optics key (/ on Numpad by default) to switch optics
    
    - Fixed: multiple ground parachute models in mp
    - Fixed: fixed NVG skeleton selection (glasses position) on Airborne units.
    - Fixed: ViewLOD on german camo infantry (head was visible)
    - Fixed: Errors in churchill geo LOD
    - Fixed: Tracks not moving on winter Tiger VI (porsche)
    - Fixed: Various improvements to weapon resting scripts made
    - Fixed: Weapon resting in vehicles
    - Fixed: weapon rest icon sticking on after death
    - Fixed: modified merderet winter intro in hopes of preventing "man inside of man" bug
    - Fixed: Tank cannon smoke overhauled
    - Fixed: M4 Shermans suspension fixed
    - Fixed: M4 Sherman slightly corrected geometry lod
    - Fixed: New sight for Sherman periscopes (all positions except for gunner).
    - Fixed: Cleaned up cromwell/churchill gun sight
    - Fixed: wheat clutter object
    - Fixed: merderet_V1 uv error fixed, wheat fixed, texture mask improved. (v1 and v2)
    - Fixed: merderet_winter texture mask improved, floating building & uv error fixed, 
    - Fixed: I44_man_g_winter fixed proxy positions (iron sights now work correctly) 
    - Fixed: corrected engineer base classes (wrong model)
    - Fixed: added 250rnd mags for mg42, 30cal, vickers to crates, all faction backpacks rebalanced
    - Fixed: lee-enfield bayonet not attachable
    - Fixed: PzKpfwIV_G - corrected Fire Geometry
    - Fixed: radio backpacks (now carry primary ammo + grenades)
    - Fixed: all backpack contents overhauled
    - Fixed: fixed FTHUD for both merderet_v1 and _v2
    - Fixed: several issues with Armor module corrected
    
    
    Missions:
    =========
    The following new and updated missions make use of the TPWC AI Suppression and LOS scripts by TPW && -Coulum- && fabrizio_T && Ollem (http://forums.bistudio.com/showthread.php?136304-TPWC-AI-suppression-system).
    
    
    New Single Player Missions:
    ----------------------------
    Neaville:
    -Path to Neaville parts 1, 2, and 3 by McNools
    -Meatgrinder by Macolik
    
    
    New Multi-player Missions:
    --------------------------
    Neaville:
    -Path to Neaville part 1 by McNools
    -Hill 93 by McNools
    -Trial By Fire by Pac
    -Operation Murkz By Murkz
    
    Omaha_V2:
    -Hedgerow by Pac
    
    Merderet_Winter:
    -Bridging the Gap by Pac
    -Panther Pack by Macolik
    
    
    UPDATED Multi-player Missions:
    ------------------------------
    Omaha_V2:
    -Brecourt By Pac
    
    Merderet_Winter:
    -The Ambush by Macolik
    
    Merderet_V2:
    -Crossing Pont by Pac (converted from Merderet)
    
    
    
    Known Issues:
    =============
    - Panzer IV G (S) explodes from small arms fire when Armor Penetration module is NOT placed
    - Tank HUD only displays correctly in 'Very Small' interface size
    - Some Armor units not yet 100% compatible/setup for HUD (e.g. Armored Cars)
    -Download and Installation-

    Click the button below for instructions on how to download and install Invasion 1944 using Play withSix:


    Kelly's Heroes have kindly provided us a public server to support the release, feel free to join us for some release-day fun!

  8. #778
    Awesome, thanks!

  9. #779
    Great Stuff! Will give this a go later on - Six is on the case and downloading now! Thanks to the team for all your hard work and thanks for giving it to us!
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

  10. #780
    I'm on it

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

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