Our new Jagdpanther in motion:
Our new Jagdpanther in motion:
Beauuuuutiffulllll![]()
Soooo beautiful! Bloody nice work!
Love it! good job!!!
http://hellinthepacific.blogspot.com/
Walk on moving objects ----> http://feedback.arma3.com/view.php?id=5577
Well firstly the lefh is still a WIP model wise hence no work has been done to code it in as we don't know when the model will be ready for use. Our main issue with artillery is that other than mortars, the arty system in A2 really isn't suitable for the era weapons, as they are mostly low angle fire and A2's system that we use for the mortars is a high angle firing system. Then there's the matter of range, really the minimum distance these types of artillery were used in real life are larger than the entire map of say Omaha so having accurate firing tables would probably render most useless.Hi guys,i'm really enjoing your mod and deeply waiting for the new patch.I want to know(since we are going to start a TvT campaign based on I44) if something is scheduled in the artillery doctrine,i mean right now the lefh 18 is not usable(no data on where the gun is aiming,also i don't like arty computer because it's irrealistic) maybe you could add T&E(tangent and elevation sistem used also in Ace mod) or/ans range tables.Same for walking stukas.
I saw that wespe is coming in 2.62,also the ally need some mobile arty,maybe a priest with range tables would be the best.
We are still considering holding back the Wespe as right now it just functions like any other tank and will not be able to be used as proper artillery as we do not have the coders/scripters to develop a whole new system for them, neither are there any we could directly import to make the work easier. So we're looking at developing a completely new firing system for what is essentially one unit, which is a major waste of resources. As for developing arty for the allies, then we're looking at new models which require some modellers with nothing to do, another thing we a vastly undermanned on.
So overall no there are no plans to expand 2.62 artillery systems, personally I think the tank hud and other bits should be more than enough to keep you all busy, and the mortars available provide more than enough long range support as it stands, and if you really wanted you can always use A2 artillery as stand in, at the ranges they would be used its not like you'll be encountering them visually anyway. We do of course hope to have something in place in future but what will be possible always depends on resources available (time, people, and other demands of the project) so we cannot make any promises sorry!
Any chance of there being a Pershing in the next release? The American faction is really lacking a very heavy tank.
There are no immediate plans for an M26 Pershing as they didn't come into service until 1945 and saw very little action from what I remember of our research, the M18 Hellcat is a more likely option. Either way 2.62 is far too close for release to really expect any more new units to make it in (the jagd for example probably won't make it into 2.62) let alone one that would be created from scratch, models take a long time to produce and texture and configure into the game engine. We do currently have an M10 in production, shots of its progress are available on our public forum.
thx for the reply about artillery,you are right the size of the map it's too small for a very realistic arty simulation,but who know,with an eye to gameplay,maybe in the future you can achieve some result also in that field(arty simulation in arma's sized maps).
I was thinking about R3F artillery and/or M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk.
I know your team is not very big and you already made a masterpiece of mod,but if you have time...one day....
btw,keep up the good work![]()
Yeah its definitely something we will address hopefully when we have some time but also the units to make use of it. The real focus of 2.62 has become overhauling the armor systems which should please a lot of tank fans as well as stabalising and improving the playability of the game overall, the results so far look really promising which will pave the way for more features in later versions, and of course the very impressive aircraft overhauls coming from Gnat with 2.7, hopefully between now and then we'll find an update to squeeze in arty as a focus!