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Thread: Invasion 1944 v2.6 (CO)

  1. #691
    Quote Originally Posted by Babylonjoke View Post
    Very nice gnat but what you mean with "real turrets"? !
    I assume Gnat means he has got working the turrets on B17 to be moveable?

  2. #692
    Quote Originally Posted by Babylonjoke View Post
    Very nice gnat but what you mean with "real turrets"?
    Thanks.
    Yeh, turrets that are actually part of the B-17, not as they are in the current release as a bunch of separate models/gunners all ATTACHTO the main B17 unit.
    The gunners will be lagit members of the crew. So many of the previous limitations around spawning as a gunner or moving around or MP lag or even just trying to get into a gun will be bypassed.
    Last edited by [APS]Gnat; Aug 1 2012 at 12:46.

  3. #693
    Quote Originally Posted by [APS]Gnat View Post
    Thanks.
    Yeh, turrets that are actually part of the B-17, not as they are in the current release as a bunch of separate models/gunners all ATTACHTO the main B17 unit.
    The gunners will be lagit members of the crew. So many of the previous limitations around spawning as a gunner or moving around or MP lag or even just trying to get into a gun will be bypassed.
    Great!! Thanks!....A small suggestion, would be cool have the bomber position with a sight... is that possible?

  4. #694
    Quote Originally Posted by Babylonjoke View Post
    Great!! Thanks!....A small suggestion, would be cool have the bomber position with a sight... is that possible?
    That is a nice suggestion, would be quite cool for MP

  5. #695
    Master Gunnery Sergeant b00ce's Avatar
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    Quote Originally Posted by [APS]Gnat View Post
    Thanks.
    Yeh, turrets that are actually part of the B-17, not as they are in the current release as a bunch of separate models/gunners all ATTACHTO the main B17 unit.
    The gunners will be lagit members of the crew. So many of the previous limitations around spawning as a gunner or moving around or MP lag or even just trying to get into a gun will be bypassed.
    How did you manage that?

  6. #696
    I believe they (BI) added the ability for fixed wing aircraft to have turrets whereas before only ground vehicles and choppers could have them.
    Last edited by PacUK; Aug 2 2012 at 00:57.

  7. #697
    Amazing

    @[APS]Gnat: is this just for MP, or could an SP player take a gunner role with an AI pilot?

  8. #698
    Quote Originally Posted by Babylonjoke View Post
    Great!! Thanks!....A small suggestion, would be cool have the bomber position with a sight... is that possible?
    Yep, working towards that.

    Quote Originally Posted by b00ce View Post
    How did you manage that?
    Pretty much like any model/turret definition on any vehicle as it turns out.

    Quote Originally Posted by PacUK View Post
    I believe they (BI) added the ability for fixed wing aircraft to have turrets whereas before only ground vehicles and choppers could have them.
    Yes, they seem to have flicked a couple switches on in recent patches and it's a lot better, but AI still have some problems.

    Quote Originally Posted by Orcinus View Post
    is this just for MP, or could an SP player take a gunner role with an AI pilot?
    Plans include a ingame dialogue that allows you to select any seat on the aircraft. Hence in SP you'll swap seats with an AI

  9. #699
    Thank you, that's excellent news. Lurking patiently for the release



    PS: re bomb- aimer position, will the bomb aimer (if human, ofc) have the ability to instruct an AI pilot to go left / go right as per RL?
    Last edited by Orcinus; Aug 4 2012 at 08:34.

  10. #700
    there will be a height stabilizer?
    if yes
    it will be possible at activated heights stabilizer to use the rudder
    to make course corrections in the sight

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