Its definitely something I'd like to do, I'm not 100% on setting buildings up for this though so any example you could point me to would be fantastic.I was wondering if you were planning to add buildingpos to the buildings so that the AI will make more use of them? For me this would be one of the biggest improvements to the mod.
Heh well it does tend to eat up a lot of our time, but in this case yeah I spotted the suppression the other day and have been bugging the team to try it out all week@pacUK & i44team: I hope your remarkable efforts on i44 don't mean that you never have time to actually play Arma! - if so, stop for an hour or two & play with asr_ai (v.1.14.1_test5) plus TPWC AI suppression + TPW_AI_LOS. The game is very different to vanilla. Asr_ai will have the AI searching buildings, sniping from rooftops, & firing from windows. The suppression & LOS mods really change CQB as well. BuildingPos positions would be a great asset.Really does add a lot to the mod, already left tpw a message about possibly incorporating it into the mod by default, possibly via a module (I'm not too sure how it will handle certain missions such as D-Day with so many units, and AI advancing up the beach) but in general I think it could add a ton to the gameplay.
Good luck with the campaign its always great to see community made missions for the mod, we're also always on the lookout for experienced mission makers so feel free to send samples our way if you're interested in joining the team!
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Really does add a lot to the mod, already left tpw a message about possibly incorporating it into the mod by default, possibly via a module (I'm not too sure how it will handle certain missions such as D-Day with so many units, and AI advancing up the beach) but in general I think it could add a ton to the gameplay.
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