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Thread: Invasion 1944 v2.6 (CO)

  1. #731
    "I44 with all the shit removed"

    oO..w-hat


    this is the classname: I44_Module_ForwardObservers

  2. #732
    Sergeant Mikey74's Avatar
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    Thanks. We'll see if I can get that to work. :-)

  3. #733
    Yeah looking at that site, which has nothing to do with us so no idea about the class list, it looks like they've made their own version of I44 from our files, which is... well... odd.

    But anyway the module classname should be:

    I44_Module_ForwardObservers

    Ahh teach me to get distracted and not refresh, Mac beat me to it!

  4. #734
    Sergeant Mikey74's Avatar
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    lol well everything Ive tried is not working. I'm spawning units and trying to get them synced to I44_Module_ForwardObservers. Ive got a trigger with opfor present with this in the init
    null = [this] execVM "artillery.sqf";
    and the script is
    sleep 3;
    player sideChat "maybea";
    _unit = this select 0;
    //_art1 = this select 1;
    //_art2 = this select 2;
    //_art3 = this select 3;
    _leader selectLeader _unit;
    _inf_unit = units _unit;
    sleep 2;
    player sideChat "maybeb";
    sleep 2;
    _LogicCenter = createCenter sideLogic;
    _groupLogic = createGroup _LogicCenter;
    player sideChat "maybec";
    art = _groupLogic createUnit ["I44_Module_ForwardObservers", [0, 0, 0], [], 0, ""];
    art synchronizeObjectsAdd [_inf_unit];
    sleep 2;
    art synchronizeObjectsAdd [art1,art2,art3];
    //_art4 synchronizeObjectsAdd [_art1];
    //_art4 synchronizeObjectsAdd [_art2];
    //_art4 synchronizeObjectsAdd [_art3];
    sleep 2;
    player sideChat "maybed";
    exit;
    its a bit sloppy as Ive left some of the stuff Ive done. By the way have 3 mort pieces for the germans named art1,art2,and art3. Ive been working on this for a week or so. Maybe its not possible. lol But sometimes I can be a bit stubborn. lol

    p.s. I just typed Ivasion 44 classnames and that site was one of the 1st sites that popped up.

    P.s.s By the way Very awesome mod!!! Cant wait to see the new stuff you guys have coming out. :-)
    Last edited by Mikey74; Aug 18 2012 at 21:30.

  5. #735
    With 2.62's update Homer's done a lot of cleaning up which should allow us to finally automate a full classlist but for now there are a few floating about which can be found over on our Dev-Heaven site here.

    I've checked the version of I44 on that link, and its the 2.0 release for vanilla ArmA2, NOT combined operations. So I would HIGHLY discourage anyone using that site as a source of reliable information, best bet if you have a question about the mod ask in here or over on our public forums.

    In regards to your script, I'm not sure if its possible to load modules mid mission, or whether certain modules have to be created on mission startup. As FO modules will generally return an error if placed with no FO units sync'd it may not be possible to create it on the fly. Iuka might be able to provide a bit more information I'll try and point him this way next time he's around (as he's currently deployed) but as he made the module he can probably shed a lot more light on it.

  6. #736
    Sergeant Mikey74's Avatar
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    Thanks PakUK. I'll do that. :-) Ive just made a work around that works ok, and will do. I've got my oldest son working on this with me. We are going for a campaign. If we get to it will be my 1st release. lol Though I'm no where near as good as most on here that make these missions. lol We are going to try and base different battles off my Grand fathers stories and some from other I know thats faught in WWII. Again thanks for your help. :-) I think our biggest challendge will be the one where he was in the Alasc mountians and got the snot beat out of them. Him and 7 others guys where the only ones that survived. Maybe I'll post our idea on your mission section. :-) thanks again

  7. #737
    Alasc mountains ?
    Is that a typo because I can't find them ........

    Maybe this terrain would suit;
    http://www.armaholic.com/page.php?id=7467
    or
    http://www.armaholic.com/page.php?id=13238

  8. #738
    First Sergeant McNools's Avatar
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    I'm guessing he meant Alsace, a region in france.




    also creating some sounds.

  9. #739
    Sergeant Mikey74's Avatar
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    yeh was in a big hurry when I typed that up. LOL Not sure how much we are going to get done. We keep playing what we build over and over. lol Thng is I asume its the Alsace mountian range. It relates to a few articles Ive read in the past and it fits with what he told me. He told me Patton took all there armour to go rescue the Airborne division. After this te Germans hit them with tanks and they lost everyone. It was just him and about 7 or 8 other guys that survived. He didnt start telling us his stories till just before he passed away. After a doctor told him "If you dont tell you grandkids who will?" Anyways Ive did research here and there and have lost all my contacts and links when My computer when belly up! But yes I think it was in the Alsace mountian region.

    ps thanks for the links I'll take a look.

    pss If any of you a big history buff. I do know that he was in the rainbow division. THATS a for sure.
    Last edited by Mikey74; Aug 19 2012 at 23:19.

  10. #740
    Sounds like a very interesting project Mikey, feel free to post over on our forums if you're looking for specific information, or feedback and ideas, and of course eventually posting the mission/campaign. You may also want to check out Beton's WW2 era Hürtgenwald maps http://www.armaholic.com/page.php?id=8635 http://www.armaholic.com/page.php?id=9567 and addons if you want to expand beyond our existing maps without having to avoid more modern structures present in some other maps.

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