Thanks.
Yeh, turrets that are actually part of the B-17, not as they are in the current release as a bunch of separate models/gunners all ATTACHTO the main B17 unit.
The gunners will be lagit members of the crew. So many of the previous limitations around spawning as a gunner or moving around or MP lag or even just trying to get into a gun will be bypassed.
http://hellinthepacific.blogspot.com/
Walk on moving objects ----> http://feedback.arma3.com/view.php?id=5577
I believe they (BI) added the ability for fixed wing aircraft to have turrets whereas before only ground vehicles and choppers could have them.
Last edited by PacUK; Aug 2 2012 at 00:57.
Amazing
@[APS]Gnat: is this just for MP, or could an SP player take a gunner role with an AI pilot?
Yep, working towards that.
Pretty much like any model/turret definition on any vehicle as it turns out.
Yes, they seem to have flicked a couple switches on in recent patches and it's a lot better, but AI still have some problems.
Plans include a ingame dialogue that allows you to select any seat on the aircraft. Hence in SP you'll swap seats with an AI
Thank you, that's excellent news. Lurking patiently for the release
PS: re bomb- aimer position, will the bomb aimer (if human, ofc) have the ability to instruct an AI pilot to go left / go right as per RL?
Last edited by Orcinus; Aug 4 2012 at 08:34.
there will be a height stabilizer?
if yes
it will be possible at activated heights stabilizer to use the rudder
to make course corrections in the sight