Stuck On Everon - Work In Progress Mission -
(concept description. Refined description for mission release remains to be done)
Nato forces have been forced off of Everon by the enemy. Your team of special forces operatives are being deployed via helo insertion at the southern tip of the island in order to meet with Resistance forces whom are based nearby the Dz. Primary directive is to assist the Resistance movement in executing successfull strategic attacks against the Russian forces on Everon until Nato is able to make an effective counter attack.
Okay, so there is something of a decent description for now :P
First off, this mission will require the player to have CWR installed for Arma 1. I know it's a huge download, and from what I see, it's also a whole new game, and one worth putting some effort into a good mission. Although the mission content does rely on content from CWR Arma 1, it does not, I repeat not, modify nor touch any of it in any way. I have a great respect for the many people that worked on the Mod, and this mission only makes use of the content, and does not alter any of it in any way.
The TownHide script system that was initially built for Kolgujev Conflict Arma has been sitting on my HD collecting dust for years ever since the project died, it has just been installed into the Everon map for the missionThe TownHide function allows for nearly an infinite number of units to be placed in the editor, and temporarily hides all of those exept those within a certain range of the player and his/her group units.
Spent about 5 hours today, got the system installed into the mission on Everon. The mission itself is just started barely, but the biggest thing is that the primary work to get the TownHide system working in the mission is done, and it is now setup to support hiding up to 200 units. 1 town is nearly done, although most of the work done was simply in getting used to the AI behaviour again, getting re-aquainted with the Town Hide system, and getting it installed.
I don't want to post spoilers, but expect the unexpected in this mission. Your not put in a mission to take down enemies in a few towns before it's over, your put on an island that is fully occupied by hundreds and hundreds of enemies, from towns held by the enemy to a full scale main enemy base... from dealing with tank patrols to taking out enemy supply convoys... from running out of ammo to making use of avaliable enemy weapons and vehicles (including tanks)... from taking enemy held positions to defending them... from finding a 'safe zone' to finding yourself being hunted.
Hey, see what happens, after getting things setup, I'm quite curious what can be done from here on
Cheers, and thanks for reading
P.S. - I had to change my name from Special Ed to Special_Ed and make a new account due to the fact I could not dig up my old password, gave up and just made this account.
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The TownHide function allows for nearly an infinite number of units to be placed in the editor, and temporarily hides all of those exept those within a certain range of the player and his/her group units.



