vilas 473 Posted February 25, 2012 (edited) sometimes it happens when i zoom to make screen: http://desmond.imageshack.us/Himg822/scaled.php?server=822&filename=rpgdezametpgo.jpg&res=medium i have no idea why it happens, it happens since last tools version restarting not helps, changing model properties not helps, anyone had it ? when i zoom out - all is okey, when i want to see detail, it happens maybe something wrong in model ? it happens for me for example with backpack (BIS Arma1 backpack ), i wanted make Backpack - there is problem in Bulldozer, when backpack is on soldier, all is okay similar problems i have on some of my RPG (i used Arma1 RPG7 + i made PGO7 scope for it) it happens on some other models too cannot say why , i had no problem in previous version of tools (not last one 2.51) what's more funny, when i scale object - for example scale 2.0 - there in no problem in 50% or on some model still problem when i copy-paste mesh to new P3d, still problem remains in game models work okay, problem is only in last Bulldozer i happens like there was "virtual alpha channel wall" Edited February 25, 2012 by vilas Share this post Link to post Share on other sites
roberthammer 582 Posted February 25, 2012 this happens to me too (problem is only in buldozer , when you put this ingame it is ok , no bugs) - i fixing that with adding some random proxy and it is fixed :D Share this post Link to post Share on other sites
lennard 447 Posted February 29, 2012 Like RH said, the problem is only bulldozer. I usually scale the model up 10 times, just for viewing in bulldozer, which will solve it. Share this post Link to post Share on other sites
PuFu 4591 Posted March 1, 2012 that is because of the cutting plane for the camera that seems to be farther away that it used to. That said, there is no way to control its distance afaik Share this post Link to post Share on other sites
max power 21 Posted March 13, 2012 As Pufu said, it has to do with the near clipping plane for the camera. You can control what is cut away by balancing the distance of the camera from the object with the zoom level. There appears to be a sweet spot. Share this post Link to post Share on other sites