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Thread: Arma 3 Community Alpha - Announcement!

  1. #881
    would be great! the editor is a big part of the Game.

  2. #882
    Yay! I hope the editor does make it in. Will be fun!

    Also glad to hear about mod support possibly being in. Might give mod teams a head start in creating content/porting in content. That way we can have ace 3 closer to release and also maybe we will see RobertHammer's stuff in alpha.

    Need... Alpha... Now...

  3. #883
    Quote Originally Posted by MadDogX View Post
    They're even talking about mods in the alpha. Mods would make zero sense without the editor, since otherwise it would be impossible to use them - therefore if mods are in, the editor is in.
    Yeah it totally makes sense, its great that we get to check out the modding format before the main game come along. Anyone know what syntax it will be written in this time round? Would be nice for the sake of ease and porting if SQF was still used ;p



  4. #884
    Without an editor, it's simply not possible to alpha test the game. So it's quite obvious the editor will be in.

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

  5. #885
    Master Gunnery Sergeant MavericK96's Avatar
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    They said from day one that the editor would be in the alpha. Unless they said something to contradict that at some point, this is not news.
    Core i7 920 @ 3.995 GHz, HT off
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  6. #886
    Master Gunnery Sergeant -Coulum-'s Avatar
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    Since the Alpha is preorder, I imagine that BIS will be able to let us test a whole host of things beyond the editor. They already got our money so I can't imagine why they would want to hold back stuff for us to test besides when they are trying to get us to test specific features/situations. I think that going down the preorder route gives BIS a ton more freedom with the alpha.

  7. #887
    Quote Originally Posted by kylania View Post
    I would actually prefer that BF3 not be a target to emulate at all to be honest. But then again, I'm not a BFoon and don't want to play a game where this crap is possible.
    LOL. I enjoyed that intensely How it that not possible in A2/OA/A3, except maybe by being immediately forced into a parachute vehicle preventing you from accessing the required actions? A custom HALO eject might not think that far (I certainly don't think it would occur to me) thus allowing the actions to show up which are only governed by proximity and lucky timing

    I don't like BF, don't even have it, but I don't think this was a deliberate "feature" in the game.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  8. #888

  9. #889
    I've been playing the BI games from when OFP first came out. Played them all and I'm still playing ARMA2 CO (with all the DLC, ACR being the latest) on a daily base. I visit the forums frequently, but I don't post much on them, just read a lot of the topics. Does that make me a true fan or not? I will buy ARMA3 as well, I know that for sure. So in a way I consider myself a huge fan of the series

    Regards,

    Sharps

  10. #890
    strange question, if you love arma, then your a fan for sure.
    >>>>Check Out<<<< my little "Arma 3 Optimization Tweaks", if you want best balance between quality/performance!

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