I'm just happy to have stumbled upon ArmA 1 & 2 on Steam in the first place. That was this last Friday, 8/3/12. Played demo and I am now hooked. ArmA 3 is looking mightily sick.
I'm just happy to have stumbled upon ArmA 1 & 2 on Steam in the first place. That was this last Friday, 8/3/12. Played demo and I am now hooked. ArmA 3 is looking mightily sick.
>>>>Check Out<<<< my little "Arma 3 Optimization Tweaks", if you want best balance between quality/performance!
Arma 2: Chernarus LIFE
CD - Medieval; Digital - Future!
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It works for sure fire arma supporters. But im surprised bis don't get more ambitious. Their recent successes show whats possible, and now that they have momentum and a great sequel coming up theyd be smart to run a strong marketing program for some key segments of their global audience.
Strong marketing is for people who make shit games. Those money are better spent elsewhere.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2
For better future effects addons, please vote for this ticket.
I think what he means, and I'm not normally in the business of interpreting metalcraze's ramblings, is that strong marketing is sometimes indicative of a poor game and in that case, the marketing budget would have been better spent making the game better.