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Thread: Arma 3 Community Alpha - Announcement!

  1. #571
    Quote Originally Posted by Iroquois Pliskin View Post
    Why, realistic tank armour simulation being the prime reason, of course

    C U on the battlefields of Colonge in August, my dear.

    http://i.minus.com/in41RSxgPyPoy.png

    P.S. From that page,



    ;-)
    Don't get ahead of yourself now, that is what it CAN do, not necessarily what will be included and for all we know the move could have been due to a case of "use it or lose it".

  2. #572
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by NodUnit View Post
    Don't get ahead of yourself now, that is what it CAN do, not necessarily what will be included and for all we know the move could have been due to a case of "use it or lose it".
    Armour simulation out-the-box -- tis my dream, though I'm pretty confident they have switched to version 3.X due to the above-mentioned points: wheeled vehicles and tank (suspension, tracks) simulation. PhysX 2.0 only provided ragdolls, i.e. infantry AFAIK.

  3. #573
    First Lieutenant PuFu's Avatar
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    Quote Originally Posted by Iroquois Pliskin View Post
    Armour simulation out-the-box -- tis my dream, though I'm pretty confident they have switched to version 3.X due to the above-mentioned points: wheeled vehicles and tank (suspension, tracks) simulation. PhysX 2.0 only provided ragdolls, i.e. infantry AFAIK.
    If you want my 2 cents, the reason was there was no reason to keep old technology in, especially since once implemented, switching it to a newer one would have been a lot more demanding post-release.
    The fact that SDK provides certain tools, as nou said, doesn't necessary mean they'll actually use them. I'll obviously love to be proven wrong though

    Spoiler:

  4. #574
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by PuFu View Post
    If you want my 2 cents, the reason was there was no reason to keep old technology in, especially since once implemented, switching it to a newer one would have been a lot more demanding post-release.
    The fact that SDK provides certain tools, as nou said, doesn't necessary mean they'll actually use them. I'll obviously love to be proven wrong though
    If that APC physics in E3 demos is the best physics we're going to get, then that would be a waste, as 3.2 seems to be oriented towards vehicles, not mere ragdolls. I think the choice before them was thus: 1) PhysX 2.0 - infantry ragdolls, vehicles - not applicable/minimal simulation; 2) Version 3.x - everything relevant is included, which provides freedom of action, flexibility and extended longevity of the game.

    A good read for any ArmA III Zealots out there,

    1) http://physxinfo.com/wiki/PhysX_SDK_2.x
    2) http://physxinfo.com/wiki/PhysX_SDK_3.x

    Version 2.x is old, old, ooold legacy code based on Ageia physics engine, which had been bought by NV many moons ago. Ageia - hey, I remember that name... from 3DFX times.
    Last edited by Iroquois Pliskin; Jun 12 2012 at 23:02.

  5. #575
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    Quote Originally Posted by PuFu View Post
    If you want my 2 cents, the reason was there was no reason to keep old technology in, especially since once implemented, switching it to a newer one would have been a lot more demanding post-release.
    The fact that SDK provides certain tools, as nou said, doesn't necessary mean they'll actually use them. I'll obviously love to be proven wrong though
    As right as you've been for all your time on these forums, you ARE statistically due to be incorrect anytime now.
    -Rabid Arma 3 fan-

    Yes, like millions, I also throw my money at the BIS homepage and it refuses to take it..

  6. #576
    Sergeant Major Old Bear's Avatar
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    Hey guys ... have you seen 1st post update ?

    Quote Originally Posted by RoyaltyinExile
    - we've delayed its initially planned release, in part due to the transition between PhysX 2-3
    - it's now intended to be released some time after Gamecom 2012, which we're attending this year
    -since this implementation itself - and particularly its integration into multiplayer - is central to the game, we felt there was no point in releasing an 'alpha' untll these fundamentals were in place
    - it'll offer a quite limited set of content to begin with, with more released as we can
    - the showcase at E3 2012 gives you a good idea of the basic content that we'd hope to package with a release
    - we're actively working on the details of what will be on offer and how it will be accessed. Expect a formal announcement with simple, clear details soon™
    So we are going to wait "until it's done" © Bohemia Interactive

  7. #577
    Quote Originally Posted by Old Bear View Post
    So we are going to wait "until it's done" © Bohemia Interactive
    I fear this is already copyrighted by id Software j/k
    System: CPU: i7-980X, RAM: 12GB Kingston HyperX, GFX: XFX Radeon HD 5970 Black Edition, MOBO: GA-X58A-UD7 X58, POWER: be quiet P8 1200W ATX 2.3, HDD: 2x Intel X25-M G2 160GB, 2.5", OS: W7Pro 64bit, Drivers: Catalyst: 13.1, 2D: 8.01.01.1278, D3D: 9.14.10.0945, OGL: 6.14.10.12002, CCC: 2012.1219.1521.27485

  8. #578
    Quote Originally Posted by Old Bear View Post
    Hey guys ... have you seen 1st post update ?



    So we are going to wait "until it's done" © Bohemia Interactive
    aka soon™

    It will be interesting to know how exactly we can access it. It was called "PACA" which could relate to Pay and Contribute Alpha which would be a very good decision in my opinion!

  9. #579
    Quote Originally Posted by PurePassion View Post
    aka soon™

    It will be interesting to know how exactly we can access it. It was called "PACA" which could relate to Pay and Contribute Alpha which would be a very good decision in my opinion!
    Ah, well reasoned regarding the meaning of "PACA". I kept reading it in RiE's post, thought briefly about what it could mean, but never made the connection to "pay and contribute".
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  10. #580
    Carrier Command used this option as well and I think it was working really good with the seperate "CIT" like forum for bugs and suggestions. CC might have been the successful testbed for this concept.

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