The fact that SDK provides certain tools, as nou said, doesn't necessary mean they'll actually use them. I'll obviously love to be proven wrong though
A good read for any ArmA III Zealots out there,
Version 2.x is old, old, ooold legacy code based on Ageia physics engine, which had been bought by NV many moons ago. Ageia - hey, I remember that name... from 3DFX times.
Last edited by Iroquois Pliskin; Jun 13 2012 at 00:02.
-Rabid Arma 3 fan-
Yes, like millions, I also throw my money at the BIS homepage and it
refuses to take it.. Finally took it!
Hey guys ... have you seen 1st post update ?
So we are going to wait "until it's done" © Bohemia InteractiveOriginally Posted by RoyaltyinExile
System: CPU: i7-980X, RAM: 12GB Kingston HyperX, GFX: XFX Radeon HD 5970 Black Edition, MOBO: GA-X58A-UD7 X58, POWER: be quiet P8 1200W ATX 2.3, HDD: 2x Intel X25-M G2 160GB, 2.5", OS: W7Pro 64bit, Drivers: Catalyst: 13.1, 2D: 8.01.01.1278, D3D: 9.14.10.0945, OGL: 220.127.116.1102, CCC: 2012.1219.1521.27485
Carrier Command used this option as well and I think it was working really good with the seperate "CIT" like forum for bugs and suggestions. CC might have been the successful testbed for this concept.