Macser_old 0 Posted February 22, 2012 Ok.This is an unusual one,in that no-one seems to have brought the subject up before.Not that I can find at least. Some of you may have noticed that a man class model(any soldier)can push another model of the same type around like a cardboard box.A bug perhaps? It's bothered me over the years,but I never got around to studying it. Increasing the mass(30,000)has a definite effect,in relation to vehicles.By that I mean you can increase the model's mass to a point where it will stop an Abrams. Or cripple a jeep on impact.But shuffle up to the unit with a model of the same type (any soldier),and you can still push it around like a cardboard box. Anybody out there ever found a workaround for this illogical behaviour?Is there a magical mystery setting,to enable mass when in contact with another man class model? :) Share this post Link to post Share on other sites
icebreakr 3101 Posted February 22, 2012 Thanks for an idea how to update my Lingor Units > UniSol Cyborgs ;) Share this post Link to post Share on other sites
Macser_old 0 Posted February 22, 2012 :D Sounds interesting. Although it would certainly be useful for sci-fi applications,it'd be nice to have the mass affect anything the geometry contacts.Regardless of type. Even a large animal,once it's based on the man class,can be pushed around with ease.I know the engine wasn't created specifically for simulating animals, but you shouldn't really be able to push a human character about like that either.It's not a "feature",it's something fundamental.Perhaps an unreported bug? Anyway,even a workaround would be useful at this point.Or some ideas. :) Share this post Link to post Share on other sites