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Thread: Weight of a man class model

  1. #1

    Weight of a man class model

    Ok.This is an unusual one,in that no-one seems to have brought the subject up
    before.Not that I can find at least.

    Some of you may have noticed that a man class model(any soldier)can push
    another model of the same type around like a cardboard box.A bug perhaps?
    It's bothered me over the years,but I never got around to studying it.

    Increasing the mass(30,000)has a definite effect,in relation to vehicles.By that
    I mean you can increase the model's mass to a point where it will stop an Abrams.
    Or cripple a jeep on impact.But shuffle up to the unit with a model of the same type
    (any soldier),and you can still push it around like a cardboard box.

    Anybody out there ever found a workaround for this illogical behaviour?Is there
    a magical mystery setting,to enable mass when in contact with another man class

  2. #2
    Thanks for an idea how to update my Lingor Units > UniSol Cyborgs
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    OUT NOW for A3: Isla Duala 3.3 | Island Panthera v3.1
    WIP: Isla Abramia, Lingor, Tonal Legend, Isla Balkania, Keystone, Jade Groove 3, Ibis World, Rowalla.

  3. #3
    Sounds interesting.

    Although it would certainly be useful for sci-fi applications,it'd be nice
    to have the mass affect anything the geometry contacts.Regardless of type.

    Even a large animal,once it's based on the man class,can be pushed around
    with ease.I know the engine wasn't created specifically for simulating animals,
    but you shouldn't really be able to push a human character about like that
    either.It's not a "feature",it's something fundamental.Perhaps an unreported bug?

    Anyway,even a workaround would be useful at this point.Or some ideas.

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