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Thread: Addon Developer Workshop

  1. #21
    Quote Originally Posted by Alwarren View Post
    The most important thing is to use an external program (in my case xNormal) to bake the normal maps. If you do it with blender, export to O2, and press F5 to readjust the normals (since the export somehow messes them up), a blender-baked normal map doesn't work correctly, but xNormal's do.
    ?? I have no problem using Blender to bake normal maps.
    Though at times it may require a test to check the x,y are in the correct orientation. Axis can be flipped either when baking or later by inverting the proper colour channel.
    Spoiler:


  2. #22
    Master Gunnery Sergeant Alwarren's Avatar
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    Quote Originally Posted by Pathetic_Berserker View Post
    ?? I have no problem using Blender to bake normal maps.
    Though at times it may require a test to check the x,y are in the correct orientation. Axis can be flipped either when baking or later by inverting the proper colour channel.
    What are you using them for? I mean sure Blender can bake its own normal maps, but once I exported them to P3D and re-import into O2, the normals are messed up and I need to press F5 to get them aligned correctly. The result, however, is slightly different from what the normals are within Blender, making e.g. the rectangular areas on the PMAG appear to bulge out.

    If I bake with xNormal, they work.

    Might be that I am doing something wrong. I set all faces to smooth because otherwise seams are visible on the mesh after baking.

  3. #23
    Sry Alwarren I'm having a little difficulty visualising your problem

    I'm using Blender to do everything then using leopotams blender/O2 plugin to go to O2. The mesh I export tends to use edge splits on smooth faces rather than flat faces, and vertex normals are a liittle wierd on import but I usualy do a quick cut paste to refresh.

    As for the actual tangent space normal map generated in blender, its just a texture so remains good as long I don't change the UV mapping.
    If your not satisfied with the results your getting it maybe some other setting ie, 'bias', 'distance' , and for unwanted seams probably 'margin'

    Do you by chance use Leopotams blender/O2 tools
    Might be better to delve into the problem there instead of hijacking this thread.
    http://forums.bistudio.com/showthrea...export-plugins

    Maybe something is getting lost here in translation so to speak.

  4. #24
    I work currently on a Hk45.
    it´s harder as i thought.^^

    I make it to practice but when i finished the model, i will try to make my first addon out of it.

    Now i get my first problem... i made a picture, cause it´s to hard for me to explain it on english.^^

    My current Model:

    I know, the gun carriage (english for Pistolenschlitten?/used google translator for it) is a bit messed up. i must make a new one but first i want to solve my little problem.

    My reference: ( http://4.bp.blogspot.com/-uoQFjl5nAv...00/HK_45_1.png )

    And my problem:


    I can´t change my profile settings and avatar, is that normal?

    I hope my english is not so bad how i think it is

  5. #25
    Chief Warrant Officer RobertHammer's Avatar
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    vynom - very nice model

    btw those two parts are part of the frame - i will show you some pics , hopefully they will help you

    http://zombietacgear.com/?tag=hk45 and http://upload.wikimedia.org/wikipedi..._Rear_View.JPG


    also if you need more and detailed pics of it - you can find them here http://lundestudio.com/hks.html
    Last edited by RobertHammer; Apr 10 2012 at 15:13.

    There's one place for One Snake and for One BigBoss !!!

  6. #26
    I think these pics are all i need to finish it, thanks.

  7. #27
    Master Gunnery Sergeant Alwarren's Avatar
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    Quote Originally Posted by Pathetic_Berserker View Post
    I'm using Blender to do everything then using leopotams blender/O2 plugin to go to O2. The mesh I export tends to use edge splits on smooth faces rather than flat faces, and vertex normals are a liittle wierd on import but I usualy do a quick cut paste to refresh.
    Just to reiterate on this, it's the edge split that does the magic. When I use an edge split modifier, the result looks much better, and the issues are gone

  8. #28
    First post ended in the wrong thread where i could get no feedback,sorry.

    Have you ever come into the situation that your jet parked on airfield has been stolen or destroyed by a bomber.
    Here is my solution!> Nuke Bunker, well strong against any thread
    !!Feedback is welcome!!

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  9. #29
    The Upcoming Addons thread has a discussion thread where people have given you feedback already.

    To use this thread you should probably reread the first post. I only see finished assets here with no objective. For instance: What are your concerns?
    Last edited by Max Power; Apr 22 2012 at 02:11.


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  10. #30
    Add more detail? Any signs, Any things that i don`t see and maybe some other people will be able to see them."The Upcoming Addons thread has a discussion thread where people have given you feedback already" Got it! The forum has completely changed from last time i`ve been here.

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