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Thread: Addon Developer Workshop

  1. #61
    Quote Originally Posted by Yokhanan View Post
    That's actually quite a cool concept. I'm sure some out there would consider it a bit weird, but I think it's quite interesting. My wondering is could it be possible to do a ACE or DayZ-like interface to take a needed drink from the camelback to replenish your water-intake? Like maybe r-click on it or have a pop up menu using a user-interaction key? As far as water level--you can make a shape of the camel back and either have the whole thing in varying colors (Green is full all the way to Red for empty) as a whole, or have it "step down" depending on how virtually full it is. HOW it would be accomplish, I'm not sure. I'm just giving a tiny bit of input on the visual aspect if you want to do-away with the hint box.
    Well currently I've it so that you drink automaticaly from the camelbak. If you wish to drink something else, you have to use an interaction menu (left windows key, scrolldown > user menu). Also allows you to fill up your camelbak through that (if you have a waterbottle).
    Any idea how to get that interface, anyone? I tried dialog but that did not do it (also disappears when you open something else).

  2. #62
    Gunnery Sergeant Kyle_K_ski's Avatar
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    Quote Originally Posted by Glowbal View Post

    Anyone knows what a realistic time would be for you to need to drink again? It will be tailered towards desert type maps mainly. Also, I'm wondering what the best way would be to display your food and water level, I really do not wish to use the hint box I have right now.
    I'm happy to see that an all-around hunger & thirst system is being released. I'm pretty sure that the Conspiracies series has already attempted this, but as far as I know, that system was "tied" to said mod, whereas this one happily looks to be universal.

    I would not set the thirst rate to an particular climate, and the reason for that is that it then becomes too restrictive. I'm sure that if you set it up so that the player needs to quench his thirst every 30 min. of real time, or suffer the consequences, would be fine.

    Instead of using a HUD-based indicator graphic or text, why not simply have the system gradually begin to desaturate the colors on the screen so that they gradually appear more gray? When one's badly dehydrated, you could have the player's avatar emit a gasping sound. The more dehydrated one becomes, the slower one becomes, and the more that one shakes.

    The effects of hunger should be well spread out - perhaps becoming noticeable after 3 hours of not eating. Indicators would be a shakiness in one's ability to aim, and the edges of the screen would start pulsing with blurred vision, which would gradually worsen till nutrient's enter the bloodstream (this would take about 40 min.' time after eating).
    The two largest tank producers in Hitler's Germany were Opel, a wholly owned subsidiary of General Motors (controlled by the J.P. Morgan firm), and the Ford A. G. subsidiary of the Ford Motor Company of Detroit. The Nazis granted tax-exempt status to Opel in 1936, to enable General Motors to expand its production facilities. General Motors obligingly reinvested the resulting profits into German industry.

    ~From Antony Sutton's magnum opus Wall Street and the Rise of Hitler http://reformed-theology.org/html/bo...eet/index.html

    Considering how inferior American made tanks were compared to German ones, why didn't GM or Ford use their designs for their German tanks as a basis for America's military might? How many more lives could've been saved from needless slaughter had they done so?

  3. #63
    Found a spare moment this week and decided to start someting new.
    A7 Corsair II, (e or d, not sure yet) would like to know what is thought of the air intake. I've been fussing over it for a bit and need a second pair of eyes.


    Spoiler:


  4. #64
    Looks pretty solid already. The lower half of the intake lip seems to sit a wee bit too high on the z/up axis though, making the intake lip look a bit squished.

  5. #65
    I made another model.
    I know there´s already a M249 in the game, its just for practice.
    I made the lowpoly too, but im not sure if its right and im to stupid to unwrap it.

    Which is the average tricount arma weapons have?

    Highpoly:


    And the lowpoly so far:

  6. #66
    Quote Originally Posted by Pathetic_Berserker View Post
    Found a spare moment this week and decided to start someting new.
    A7 Corsair II, (e or d, not sure yet) would like to know what is thought of the air intake. I've been fussing over it for a bit and need a second pair of eyes.
    http://img713.imageshack.us/img713/564/a7roughin3.jpg

    http://img163.imageshack.us/img163/2928/a7roughin2.jpg
    It looks good. I think you could accentuate the differences of the curves between the canopy and the fuselage a bit. It seems like there's three distinct 'lobes' on the side of the aircraft you want to hit: the intake, the fuselage, and the canopy.

    Quote Originally Posted by vynom View Post
    Which is the average tricount arma weapons have?

    Highpoly:
    http://s7.directupload.net/images/12...p/dk7ilkfs.jpg

    And the lowpoly so far:
    http://s1.directupload.net/images/12...p/ea3n9uhd.jpg
    I think the average is 12k polies. Looking good so far as well.


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  7. #67
    Warrant Officer Slatts's Avatar
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    Has anyone got the arty computer working correctly? Ages ago it worked for me when I made a howitzer but now for a mortar it doesn't (overshoots the target) yet I did the same thing as last time.


    Twitter: https://twitter.com/Slatts_modding
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    For those who won't buy A3 because of Steam, all I can say is I'll be having the best 5 minutes of my life before my PC explodes in a massive fireball engulfing me as I laugh from dying at the awesomeness of Arma3.

    Slatts & HydroPump - Brothers in ArmA since 2002

  8. #68
    Quote Originally Posted by Slatts View Post
    Has anyone got the arty computer working correctly? Ages ago it worked for me when I made a howitzer but now for a mortar it doesn't (overshoots the target) yet I did the same thing as last time.
    CDF mod got theirs working correctly

  9. #69
    Warrant Officer Slatts's Avatar
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    Quote Originally Posted by R0adki11 View Post
    CDF mod got theirs working correctly
    Cheers, btw PM me about some model I'm meant to send to you I keep forgetting

    Anyway I'd thought I'd share something with everyone I've been working

    http://i296.photobucket.com/albums/m...1-15-37-78.jpg

    Because sometimes..you need to blow the f**K outta the enemy

  10. #70
    http://i.imgur.com/zy29upH.png

    Messing around with stitching / crye pants. Trying to get a good look and such for a new project.

    A2: US Marines v1.2 | Force Recon v1.2
    I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.

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